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update authors and changelog; finally bump the version to 0.5
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acmepjz committed Oct 7, 2018
1 parent f3cb8dd commit e948a68
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2 changes: 2 additions & 0 deletions AUTHORS
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Expand Up @@ -15,11 +15,13 @@ Contributors
ctdabomb (Testing, levelmaking)
davy
emarshall85
GunChleoc
hasufell
Sauer2
squarecross
TermiT
worldcitizen
Wuzzy
Yann Soubeyrand

Ports/Packaging
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17 changes: 15 additions & 2 deletions ChangeLog
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@@ -1,5 +1,8 @@
Me and My Shadow V0.5 (RC)
Me and My Shadow V0.5
------------------------

Brief list of changes:

* Switch to SDL2.
* Menu theme.
* Achievement and statistics system.
Expand All @@ -11,16 +14,26 @@ Me and My Shadow V0.5 (RC)
* Scenery blocks.
* Undo/redo in level editor originally written by squarecross.
* Added 'visible' property to blocks.
* Custom appearance of blocks.
* Various other bug fixes and minor improvements.

Translations:

* Updated Simplified Chinese, German, and Scottish Gaelic translations.
* Updated Simplified Chinese, German, Russian, French and Scottish Gaelic translations.
* Added Hungarian translation by SanskritFritz.
* Added Norwegian translation by Petter Reinholdtsen and Allan Nordhøy.
* Added Ukrainian translation by eugeneloza.

Known bugs and limitations:

* No proper IME support for text box, etc.
* OSX support is broken.
* The button specification in theme file is changed, old theme may render button incorrectly in new version.
* Some achievements are not realistic, and there is a typo in achievements.
* Invisible collectible is counted in total number of collectibles.
* The scenery layer naming convention is confusing.
* The target time for tutorial level 10 seems unbeatable. Needs further investigation.
* There seems to be a random crash bug when exiting the game.


Me and My Shadow V0.4
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2 changes: 1 addition & 1 deletion src/Globals.h
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Expand Up @@ -72,7 +72,7 @@ const Uint32 AMASK=0xFF000000;
//String containing the version, used in the titelbar.
//NOTE: for development version please write something like "V0.5 Development version"
//which can trigger the corresponding achievement.
const std::string version = "V0.5 RC2";
const std::string version = "V0.5";

//The height of the current level.
extern int LEVEL_HEIGHT;
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