This style guide is forked from raywenderlich.com and customized for our use at Avenue Code. We created this style guide to keep the code in projects, tutorials, and starter kits nice and consistent — even though we have many different authors working on them.
- Naming
- Spacing
- Comments
- Classes and Structures
- Function Declarations
- Closures
- Types
- Control Flow
- Semicolons
- Language
- Smiley Face
- Credits
Use descriptive names with camel case for classes, methods, variables, etc. Class names and constants in module scope should be capitalized, while method names and variables should start with a lower case letter.
Preferred:
let MaximumWidgetCount = 100
class WidgetContainer {
var widgetButton: UIButton
let widgetHeightPercentage = 0.85
}
Not Preferred:
let MAX_WIDGET_COUNT = 100
class app_widgetContainer {
var wBut: UIButton
let wHeightPct = 0.85
}
For functions and init methods, prefer named parameters for all arguments unless the context is very clear. Include external parameter names if it makes function calls more readable.
func dateFromString(dateString: NSString) -> NSDate
func convertPointAt(#column: Int, #row: Int) -> CGPoint
func timedAction(#delay: NSTimeInterval, perform action: SKAction) -> SKAction!
// would be called like this:
dateFromString("2014-03-14")
convertPointAt(column: 42, row: 13)
timedAction(delay: 1.0, perform: someOtherAction)
For methods, follow the standard Apple convention of referring to the first parameter in the method name:
class Guideline {
func combineWithString(incoming: String, options: Dictionary?) { ... }
func upvoteBy(amount: Int) { ... }
}
When referring to functions in prose (tutorials, books, comments) include the required parameter names from the caller's perspective. If the context is clear and the exact signature is not important, you can use just the method name.
Call
convertPointAt(column:row:)
from your owninit
implementation.If you implement
didSelectRowAtIndexPath
, remember to deselect the row when you're done.You shouldn't call the data source method
tableView(_:cellForRowAtIndexPath:)
directly.
Swift types are all automatically namespaced by the module that contains them. As a result, prefixes are not required in order to minimize naming collisions. If two names from different modules collide you can disambiguate by prefixing the type name with the module name:
import MyModule
var myClass = MyModule.MyClass()
You should not add prefixes to your Swift types.
If you need to expose a Swift type for use within Objective-C you can provide a suitable prefix (following our Objective-C style guide) as follows:
@objc (RWTChicken) class Chicken {
...
}
- Indent using 2 spaces rather than tabs to conserve space and help prevent line wrapping. Be sure to set this preference in Xcode.
- Method braces and other braces (
if
/else
/switch
/while
etc.) always open on the same line as the statement but close on a new line.
Preferred:
if user.isHappy {
//Do something
} else {
//Do something else
}
Not Preferred:
if user.isHappy
{
//Do something
}
else {
//Do something else
}
- There should be exactly one blank line between methods to aid in visual clarity and organization. Whitespace within methods should separate functionality, but having too many sections in a method often means you should refactor into several methods.
When they are needed, use comments to explain why a particular piece of code does something. Comments must be kept up-to-date or deleted.
Avoid block comments inline with code, as the code should be as self-documenting as possible. Exception: This does not apply to those comments used to generate documentation.
Here's an example of a well-styled class definition:
class Circle: Shape {
var x: Int, y: Int
var radius: Double
var diameter: Double {
get {
return radius * 2
}
set {
radius = newValue / 2
}
}
init(x: Int, y: Int, radius: Double) {
self.x = x
self.y = y
self.radius = radius
}
convenience init(x: Int, y: Int, diameter: Double) {
self.init(x: x, y: y, radius: diameter / 2)
}
func describe() -> String {
return "I am a circle at \(centerString()) with an area of \(computeArea())"
}
override func computeArea() -> Double {
return M_PI * radius * radius
}
private func centerString() -> String {
return "(\(x),\(y))"
}
}
The example above demonstrates the following style guidelines:
- Specify types for properties, variables, constants, argument declarations and other statements with a space after the colon but not before, e.g.
x: Int
, andCircle: Shape
. - Define multiple variables and structures on a single line if they share a common purpose / context.
- Indent getter and setter definitions and property observers.
- Don't add modifiers such as
internal
when they're already the default. Similarly, don't repeat the access modifier when overriding a method.
For conciseness, avoid using self
since Swift does not require it to access an object's properties or invoke its methods.
Use self
when required to differentiate between property names and arguments in initializers, and when referencing properties in closures to make capture semantics explicit:
class BoardLocation {
let row: Int, column: Int
init(row: Int,column: Int) {
self.row = row
self.column = column
let closure = { () -> () in
println(self.row)
}
}
}
Keep short function declarations on one line including the opening brace:
func reticulateSplines(spline: [Double]) -> Bool {
// reticulate code goes here
}
For functions with long signatures, add line breaks at appropriate points and add an extra indent on subsequent lines:
func reticulateSplines(spline: [Double], adjustmentFactor: Double,
translateConstant: Int, comment: String) -> Bool {
// reticulate code goes here
}
Use trailing closure syntax wherever possible. In all cases, give the closure parameters descriptive names:
return SKAction.customActionWithDuration(effect.duration) { node, elapsedTime in
// more code goes here
}
For single-expression closures where the context is clear, use implicit returns:
attendeeList.sort { a, b in
a > b
}
Always use Swift's native types when available. Swift offers bridging to Objective-C so you can still use the full set of methods as needed.
Preferred:
let width = 120.0 //Double
let widthString = (width as NSNumber).stringValue //String
Not Preferred:
let width: NSNumber = 120.0 //NSNumber
let widthString: NSString = width.stringValue //NSString
In Sprite Kit code, use CGFloat
if it makes the code more succinct by avoiding too many conversions.
Constants are defined using the let
keyword, and variables with the var
keyword. Any value that is a constant must be defined appropriately, using the let
keyword. As a result, you will likely find yourself using let
far more than var
.
Tip: One technique that might help meet this standard is to define everything as a constant and only change it to a variable when the compiler complains!
Declare variables and function return types as optional with ?
where a nil value is acceptable.
Use implicitly unwrapped types declared with !
only for instance variables that you know will be initialized later before use, such as subviews that will be set up in viewDidLoad
.
When accessing an optional value, use optional chaining if the value is only accessed once or if there are many optionals in the chain:
myOptional?.anotherOne?.optionalView?.setNeedsDisplay()
Use optional binding when it's more convenient to unwrap once and perform multiple operations:
if let view = self.optionalView {
// do many things with view
}
Use the native Swift struct initializers rather than the legacy CGGeometry constructors.
Preferred:
let bounds = CGRect(x: 40, y: 20, width: 120, height: 80)
var centerPoint = CGPoint(x: 96, y: 42)
Not Preferred:
let bounds = CGRectMake(40, 20, 120, 80)
var centerPoint = CGPointMake(96, 42)
The Swift compiler is able to infer the type of variables and constants. You can provide an explicit type via a type alias (which is indicated by the type after the colon), but in the majority of cases this is not necessary.
Prefer compact code and let the compiler infer the type for a constant or variable.
Preferred:
let message = "Click the button"
var currentBounds = computeViewBounds()
Not Preferred:
let message: String = "Click the button"
var currentBounds: CGRect = computeViewBounds()
NOTE: Following this guideline means picking descriptive names is even more important than before.
Prefer the shortcut versions of type declarations over the full generics syntax.
Preferred:
var deviceModels: [String]
var employees: [Int: String]
var faxNumber: Int?
Not Preferred:
var deviceModels: Array<String>
var employees: Dictionary<Int, String>
var faxNumber: Optional<Int>
Prefer the for-in
style of for
loop over the for-condition-increment
style.
Preferred:
for _ in 0..<3 {
println("Hello three times")
}
for person in attendeeList {
// do something
}
Not Preferred:
for var i = 0; i < 3; i++ {
println("Hello three times")
}
for var i = 0; i < attendeeList.count; i++ {
let person = attendeeList[i]
// do something
}
Swift does not require a semicolon after each statement in your code. They are only required if you wish to combine multiple statements on a single line.
Do not write multiple statements on a single line separated with semicolons.
The only exception to this rule is the for-conditional-increment
construct, which requires semicolons. However, alternative for-in
constructs should be used where possible.
Preferred:
var swift = "not a scripting language"
Not Preferred:
var swift = "not a scripting language";
NOTE: Swift is very different to JavaScript, where omitting semicolons is generally considered unsafe
Use US English spelling to match Apple's API.
Preferred:
var color = "red"
Not Preferred:
var colour = "red"
The original style guide was forked from raywenderlich.com and we have been customizing it to match our company needs.
As the original authors, we also drew inspiration from Apple’s reference material on Swift: