Design patterns are solutions to recurring problems; guidelines on how to tackle certain problems. I have included implementations of some design patterns in C# to help beginners like me get their feet wet. There are better alternatives available for some of them in the .NET Framework, so this is by no means a comprehensive tutorial.
Any comments and suggestions are welcome. If you want to add a new design pattern implementation, just follow the naming convention, fork my repo and submit a pull request. Same goes for any improvements and modifications.
This was created as a C# alternative to Java while reading https://www.oreilly.com/library/view/head-first-design/0596007124/ <- take a look at it if anything confuses you.
There are three kinds of Design Patterns:
- Creational
- Structural
- Behavioral