Fix the negative image only converting 1/3 of the image #8
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This only modifies the negative_image.c
Currently, the width and height values are taken straight from the header, and used directly, assuming that 1 byte = 1 pixel. This results in corrupted image results, which, when viewed with a viewer handling this corruption, reveals that only 1/3 of the original image is treated and put in the result image.
The reason is that each pixel has 3 bytes, corresponding to the 3 colors of RGB.
Simply multiplying these values by 3 fixes this, allowing the memory allocations to ask for 3 times the size and treating the whole image.