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Adapt dynamic shaders to support layered rendering
This commit changes the signature of dynamic shader functions to support layered rendering. Dynamic shaders now take a framebuffer signature and topology as input instead of a EffectConfig. Related changes: - Adds Effect.link - Deprecates IRuntime.AssembleModule in favor of Effect.link - Removes EffectConfig utilities for IFramebufferSignature. Use Effect.link instead.
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