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Add missing release notes
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hyazinthh committed Jul 8, 2024
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### 5.4.11
- [Application.WPF.GL] SharingRenderControl implementation now uses Silk.NET.Direct3D9 instead of SharpDX
- Removed SharpDX dependency
- Re-added dynamic shader caches
- Fixed multi-threading issue in PrimitiveValueConverter
- [Sg] Use single value attributes for IndexedGeometry
- [IndexedGeometry] Fixed Union() and added ToIndexed() overload
- [IndexedGeometry] Added overload Clone() for deep copy

### 5.4.10
- [OpenVR] changed GL texture submit to 2 textures (previously side by side, issue with Quest 3)
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