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[ContextHandles] GL.Enable(EnableCap.PointSprite)
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aszabo314 committed Dec 6, 2023
1 parent 50edd87 commit d482b3d
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5 changes: 5 additions & 0 deletions RELEASE_NOTES.md
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@@ -1,3 +1,8 @@
### 5.4.6
- [ContextHandles] GL.Enable(EnableCap.PointSprite)
- [ManagedPool] Avoid evaluating draw call set if not active
- Fix BlendMode.Blend source alpha factor

### 5.4.5
- [GeometryPool] Fixed wrongly disposed shader caches

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1 change: 1 addition & 0 deletions src/Aardvark.Rendering.GL/Core/ContextHandles.fs
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Expand Up @@ -31,6 +31,7 @@ module ContextHandleGLExtensions =
type GL with
static member SetDefaultStates() =
GL.Enable(EnableCap.TextureCubeMapSeamless)
GL.Enable(EnableCap.PointSprite)
GL.Disable(EnableCap.PolygonSmooth)
GL.Hint(HintTarget.FragmentShaderDerivativeHint, HintMode.Nicest)
if RuntimeConfig.DepthRange = DepthRange.ZeroToOne then
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