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Update RELEASE_NOTES.md
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hyazinthh committed Dec 19, 2023
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### 5.4.7
- Fixed Frustum.withAspect and Frustum.withHorizontalFieldOfViewInDegrees
- [GL] Fixed InvalidEnum error due to GL_POINT_SPRITE
- [GL] Removed validation via proxy textures (resulted in errors on AMD with multisampled textures)
- [GL] Removed swizzle for multisampled textures (not supported)
- [GL] Added simple parameter device limit checks for textures and renderbuffers
- [GL] Improved texture memory usage tracking
- [GL] Made retrieval of program binaries more robust
- [GL] Improved driver information and error formatting
- [GL] Disabled Dispose() for Program
- [GL] Fixed resource leaks in ContextHandleOpenTK.create
- [GL] Fixed ComputeCommand.SetBufferCmd
- [GL] Fixed issue with texture targets and multisampling
- [Vulkan] Fixed swapchain creation if maxImages is zero
- [Vulkan] Fixed issue with image format queries and external memory
- [Vulkan] Improved error formatting
- [GLFW] Use no error context only when indicated by debug config
- Added IRenderTask.GetRuntime() and IRenderTask.GetFramebufferSignature()

### 5.4.6
- [ContextHandles] GL.Enable(EnableCap.PointSprite)
- [ManagedPool] Avoid evaluating draw call set if not active
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