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This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.

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📦 cub3D

Simple 3D game using minilibx library


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Table of Contents
  1. about
  2. Usage
  3. Contributing
  4. License
  5. Contact
  6. Acknowledgments

About The Project

Logo

This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.

About

This is an example of how you may give instructions on setting up your project locally. To get a local copy up and running follow these simple example steps.

Skills

  • Rigor
  • Imperative programming
  • Graphics
  • Unix
  • Algorithms & AI

My grade

Usage

  1. Clone the repo
    git clone https://github.com/aabduvak/cub3D.git
  2. Compile all source code with Makefile in root folder
    make
  3. Run cub3D with any map of your choice
    ./cub3D maps/game.cub

NOT:

There is tester script for checking error handle of maps

Run command below to test handling invalid maps

./maps/map_test.sh

Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the GNU GENERAL PUBLIC License. See LICENSE for more information.

Contact

Acknowledgments

About

This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.

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