Import Darlington #5926
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# TODO | |
# https://github.com/Uriopass/Egregoria/blob/master/.github/workflows/release.yml | |
# has stuff for automating releases | |
name: Build | |
on: [push] | |
defaults: | |
run: | |
shell: bash | |
jobs: | |
build: | |
name: Build everything for ${{ matrix.os }} | |
if: "contains(github.event.head_commit.message, '[rebuild]')" | |
environment: release | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
build: [linux, macos, windows] | |
include: | |
- build: linux | |
os: ubuntu-20.04 | |
- build: macos | |
os: macos-latest | |
- build: windows | |
os: windows-latest | |
steps: | |
- uses: actions/checkout@master | |
- uses: hecrj/setup-rust-action@v1 | |
with: | |
rust-version: 1.71.0 | |
- name: Cache build | |
uses: actions/cache@v2 | |
with: | |
path: target | |
# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused. | |
key: build-${{ matrix.os }} | |
- name: Detect release | |
run: if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then echo 'features=--features=map_gui/release_s3' >> $GITHUB_ENV; else echo 'features=' >> $GITHUB_ENV; fi | |
- name: Install dependencies | |
if: matrix.os == 'ubuntu-20.04' | |
run: | | |
sudo apt-get update | |
sudo apt-get install libasound2-dev libxcb-shape0-dev libxcb-xfixes0-dev libpango1.0-dev libgtk-3-dev | |
- name: Build game | |
working-directory: apps/game | |
run: cargo build --release ${{ env.features }} | |
- name: Build santa | |
working-directory: apps/santa | |
run: cargo build --release ${{ env.features }} | |
- name: Build fifteen_min | |
working-directory: apps/fifteen_min | |
run: cargo build --release ${{ env.features }} | |
- name: Build osm_viewer | |
working-directory: apps/osm_viewer | |
run: cargo build --release ${{ env.features }} | |
- name: Build parking_mapper | |
working-directory: apps/parking_mapper | |
run: cargo build --release ${{ env.features }} | |
- name: Build ltn | |
working-directory: apps/ltn | |
run: cargo build --release ${{ env.features }} | |
- name: Build the CLI tool | |
run: cargo build --release --bin cli | |
- name: Download system data | |
run: cargo run --release --bin updater -- download --minimal | |
- name: import and unlock macos codesigning keychain | |
if: matrix.build == 'macos' | |
run: | | |
echo "${{ secrets.MACOS_DEVELOPER_ID_APPLICATION_P12 }}" | base64 --decode > developerID_application.p12 | |
# The keychain api requires a password, but we're building a one-off keychain | |
# and immediately unlocking it, so we just use a random throw away password. | |
KEYCHAIN_PASSWORD=$(openssl rand -hex 64) | |
security create-keychain -p "${KEYCHAIN_PASSWORD}" build.keychain | |
security default-keychain -s build.keychain | |
security unlock-keychain -p "${KEYCHAIN_PASSWORD}" build.keychain | |
security import developerID_application.p12 -k build.keychain -P "${{ secrets.MACOS_DEVELOPER_ID_APPLICATION_P12_PASSWORD }}" -T /usr/bin/codesign | |
# avoid being "prompted" for password when using codesign | |
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "${KEYCHAIN_PASSWORD}" build.keychain > /dev/null | |
rm developerID_application.p12 | |
- name: Package release | |
env: | |
MACOS_DEVELOPER_APPLE_ID: ${{ secrets.MACOS_DEVELOPER_APPLE_ID }} | |
MACOS_DEVELOPER_APP_SPECIFIC_PASSWORD: ${{ secrets.MACOS_DEVELOPER_APP_SPECIFIC_PASSWORD }} | |
MACOS_DEVELOPER_TEAM_ID: ${{ secrets.MACOS_DEVELOPER_TEAM_ID }} | |
run: ./release/build.sh ${{ matrix.os }} | |
- name: Upload release for Linux | |
if: matrix.os == 'ubuntu-20.04' | |
uses: actions/upload-artifact@v2 | |
with: | |
name: abst_linux | |
path: abst_linux.zip | |
- name: Upload release for Mac | |
if: matrix.os == 'macos-latest' | |
uses: actions/upload-artifact@v2 | |
with: | |
name: abst_mac | |
path: abst_mac.zip | |
- name: Upload release for Windows | |
if: matrix.os == 'windows-latest' | |
uses: actions/upload-artifact@v2 | |
with: | |
name: abst_windows | |
path: abst_windows | |
- name: Upload just the binary for Windows | |
if: matrix.os == 'windows-latest' | |
uses: actions/upload-artifact@v2 | |
with: | |
name: abst_windows_binary | |
path: target/release/game.exe | |
- name: Upload just the binary for Mac | |
if: matrix.os == 'macos-latest' | |
uses: actions/upload-artifact@v2 | |
with: | |
name: abst_mac_binary | |
path: target/release/game |