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Adds a var to determine if anomaly-locked MOD modules can have cores …
…uninstalled (tgstation#79171) ## About The Pull Request Title. The `core_removable` var on the `anomaly_locked` MOD module typepath now determines if a core can be removed post-installation. This isn't used anywhere, at the moment, but could be used to, say, prevent a space-loot MOD module's core from being removed for other purposes. Adds `/prebuilt/locked` subtypes to the currently present and defined anomaly-locked modules, which have this var enabled, and puts them nowhere else. ![image](https://github.com/tgstation/tgstation/assets/31829017/af222175-7668-4e46-abab-5adf08be5d34) ![image](https://github.com/tgstation/tgstation/assets/31829017/4d6f4149-1227-4dd9-b368-7d55696fba92) ## Why It's Good For The Game Another way to control distribution of anomaly cores - making people commit to having a limited-supply item installed in a thing, or something like that. For habitual Github-readers, this is *unused*, at the moment, just something that could be used by another coder down the line or something. ## Changelog :cl: add: Anomaly-locked MODsuit modules can now be varedited to have unremovable cores, or can be spawned with this functionality by using the /prebuilt/locked subtype. /:cl: Co-authored-by: Hatterhat <[email protected]>
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