CHANGELOG:
- bug fix - item getting equipped in weird slots
- bug fix - display gameplay tab when starting game; add confirmation for settings
- bug fix - errors when cause fear spell works on an enemy
- bug fix - no more keeping old zone name displayed for 1 turn after changing
- bug fix - no more superfluous saving throws in log with many spells
- bug fix - Lua error when increasing stats on level up
- bug fix - intro message was supposed to be colored but a typo rendered it all white
- bug fix - warning message pops up in log every time you spot a monster, not just the very first one
- bug fix - traps no longer throwing up errors
- update to T-Engine 1.4.8
- the game now counts level generation attempts and aborts after too many (default is 50)
- quests: main quest, tutorial
- achievement for completing either quest
- the game now has a win condition
- new zones: Vatic Wastes, thieves guild
- new tiles: ring, signet ring, house insignia, greaves, cave floor, cave wall
- new items: signet ring, house insignia, gloves, greaves; waterskin
- new item slots: bracers, legs; bracers are now won in the bracers slots
- Iron Will etc. now scale with character level; restore Toughness as a separate feat; fold Dodge into Mobility
- implement climbing, opening locks on chests and doors
- a generic interact with environment button (e.g. get apples from a tree)
- NPCs in noble compound now have a correct faction
- adjust many rarities
- kids' spawn is now delayed