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Tidy work.
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Zackin5 committed Apr 26, 2017
1 parent 0002bce commit 275d28f
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1 change: 0 additions & 1 deletion Quake/vr.c
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Expand Up @@ -459,7 +459,6 @@ static void RenderScreenForCurrentEye_OVR()
SCR_UpdateScreenContent();

// Generate the eye texture and send it to the HMD
// DEBUG: we're trying both the framebuffer and the collour texture 'casue stuff ain't workin'
Texture_t eyeTexture = { (void*)current_eye->fbo.texture, TextureType_OpenGL, ColorSpace_Gamma };
IVRCompositor_Submit(VRCompositor(), current_eye->eye, &eyeTexture);

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