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RepeatableItemsOnTokens And No Logic (#117)
- Adjusts Fill algorithm to account for No Logic (removes need for separate NoLogicFill which will fix oddities where settings may not carry over properly) - Adjust Tingle Shop text... again - Rename "Version" to "Game Version" in Game Settings Menu for clarity on which version it's referencing - Adjusts all vanilla Gold Skulltula Token locations to be non-repeatable locations - Added "Repeat Items on Tokens" toggle inside of Item Pool Settings menu which allows repeatable items (items potentially needed more than once in a play through such as Title Deeds or Anju & Kafei quest items) to be placed inside spider houses in vanilla gold skulltula token locations - Update Z3DR
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Submodule Z3DR
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+1 −0 | code/include/rnd/item_override.h | |
+2 −2 | code/mm.ld | |
+1 −1 | code/source/rnd/actors/en_si.cpp | |
+12 −9 | code/source/rnd/item_override.cpp | |
+4 −3 | code/source/rnd/models.cpp |
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@@ -165,3 +165,4 @@ class HintText { | |
}; | ||
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extern void CreateAllHints(); | ||
extern void CreateTingleHintText(); |
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
#pragma once | ||
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#define RANDOMIZER_VERSION "v1.4.1" | ||
#define RANDOMIZER_VERSION "v1.4.2" | ||
#define COMMIT_NUMBER "develop" |
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