Skip to content

channel

Francisco Dias edited this page Feb 22, 2024 · 2 revisions

Channel

FMOD Object: Channel


This module holds functionality related to Channels, which are a source of audio signal that connects to the ChannelGroup mixing hierarchy.

Create a channel with fmod_system_play_sound or fmod_system_play_dsp.

Functions

This module offers a collection of functions designed to address specific tasks and provide utilities for various purposes. Explore the available functions to make the most of the functionalities provided by this module.



Back To Top

fmod_channel_set_frequency

FMOD Function: Channel::setFrequency


This function sets the frequency or playback rate.

Note

The default frequency is determined by the audio format of the Sound or DSP.

Note

Sounds opened as FMOD_MODE.CREATESAMPLE (not FMOD_MODE.CREATESTREAM or FMOD_MODE.CREATECOMPRESSEDSAMPLE) can be played backwards by giving a negative frequency.


Syntax:

fmod_channel_set_frequency(channel_ref, frequency)
Argument Type Description
channel_ref Real A reference to a channel.
frequency Real The playback rate, expressed in Hertz.

Returns:

N/A




Back To Top

fmod_channel_get_frequency

FMOD Function: Channel::getFrequency


This function retrieves the playback frequency or playback rate.


Syntax:

fmod_channel_get_frequency(channel_ref)
Argument Type Description
channel_ref Real A reference to a channel.

Returns:

Real




Back To Top

fmod_channel_set_priority

FMOD Function: Channel::setPriority


This function sets the priority used for virtual voice ordering.

Note

Priority is used as a coarse grain control for the virtual voice system, lower priority channels will always be stolen before higher ones. For channels of equal priority, those with the quietest fmod_channel_control_get_audibility value will be stolen first.

See the FMOD Virtual Voices guide for more information.


Syntax:

fmod_channel_set_priority(channel_ref, priority)
Argument Type Description
channel_ref Real A reference to a channel.
priority Real The priority value where 0 represents most important and 256 represents least important. The default is 128.

Returns:

N/A




Back To Top

fmod_channel_get_priority

FMOD Function: Channel::getPriority


This function retrieves the priority used for virtual voice ordering.

The function returns the priority value where 0 represents most important and 256 represents least important.

Note

Priority is used as a coarse grain control for the virtual voice system, lower priority channels will always be stolen before higher ones. For channels of equal priority, those with the quietest fmod_channel_control_get_audibility value will be stolen first.


Syntax:

fmod_channel_get_priority(channel_ref)
Argument Type Description
channel_ref Real A reference to a channel.

Returns:

Real




Back To Top

fmod_channel_set_position

FMOD Function: Channel::setPosition


This function sets the current playback position.

Note

Certain FMOD_TIMEUNIT types are always available: FMOD_TIMEUNIT.PCM, FMOD_TIMEUNIT.PCMBYTES and FMOD_TIMEUNIT.MS. The others are format specific such as FMOD_TIMEUNIT.MODORDER / FMOD_TIMEUNIT.MODROW / FMOD_TIMEUNIT.MODPATTERN which is specific to files of type MOD / S3M / XM / IT.

Note

If playing a Sound created with fmod_system_create_stream or FMOD_MODE.CREATESTREAM changing the position may cause a slow reflush operation while the file seek and decode occurs. You can avoid this by creating the stream with FMOD_MODE.NONBLOCKING. This will cause the stream to go into FMOD_OPENSTATE.SETPOSITION state (see fmod_sound_get_open_state) and Sound commands will return FMOD_RESULT.ERR_NOTREADY. fmod_channel_get_position will also not update until this non-blocking set position operation has completed.

Note

Using a VBR source that does not have an associated seek table or seek information (such as MP3 or MOD/S3M/XM/IT) may cause inaccurate seeking if you specify FMOD_TIMEUNIT.MS or FMOD_TIMEUNIT.PCM. If you want FMOD to create a PCM vs bytes seek table so that seeking is accurate, you will have to specify FMOD_MODE.ACCURATETIME when loading or opening the sound. This means there is a slight delay as FMOD scans the whole file when loading the sound to create this table.


Syntax:

fmod_channel_set_position(channel_ref, position, time_unit)
Argument Type Description
channel_ref Real A reference to a channel.
position Real The playback position.
time_unit FMOD_TIMEUNIT The time units in which the position parameter is expressed.

Returns:

N/A




Back To Top

fmod_channel_get_position

FMOD Function: Channel::getPosition


This function retrieves the current playback position.

Note

Certain FMOD_TIMEUNIT types are always available: FMOD_TIMEUNIT.PCM, FMOD_TIMEUNIT.PCMBYTES and FMOD_TIMEUNIT.MS. The others are format specific such as FMOD_TIMEUNIT.MODORDER / FMOD_TIMEUNIT.MODROW / FMOD_TIMEUNIT.MODPATTERN which is specific to files of type MOD / S3M / XM / IT.

Note

If FMOD_TIMEUNIT.MS or FMOD_TIMEUNIT.PCMBYTES are used, the value is internally converted from FMOD_TIMEUNIT.PCM, so the retrieved value may not exactly match the set value.


Syntax:

fmod_channel_get_position(channel_ref, time_unit)
Argument Type Description
channel_ref Real A reference to a channel.
time_unit FMOD_TIMEUNIT The time units in which the position parameter is expressed.

Returns:

Real




Back To Top

fmod_channel_set_channel_group

FMOD Function: Channel::setChannelGroup


This function sets the channelgroup this object outputs to.

Note

A channelgroup may contain many channels.

Note

Channels may only output to a single channelgroup. This operation will remove it from the previous group first.


Syntax:

fmod_channel_set_channel_group(channel_ref, channel_group_ref)
Argument Type Description
channel_ref Real A reference to a channel.
channel_group_ref Real A reference to the channelgroup to use as the output group.

Returns:

N/A




Back To Top

fmod_channel_get_channel_group

FMOD Function: Channel::getChannelGroup


This function retrieves the ChannelGroup this object outputs to.


Syntax:

fmod_channel_get_channel_group(channel_ref)
Argument Type Description
channel_ref Real A reference to a channel.

Returns:

Real




Back To Top

fmod_channel_set_loop_count

FMOD Function: Channel::setLoopCount


This function sets the number of times to loop before stopping.

Note

The 'mode' of the sound or channel must be FMOD_MODE.LOOP_NORMAL or FMOD_MODE.LOOP_BIDI for this function to work.


Syntax:

fmod_channel_set_loop_count(channel_ref, loop_count)
Argument Type Description
channel_ref Real A reference to a channel.
loop_count Real The number of times to loop before stopping where 0 represents "oneshot", 1 represents "loop once then stop" and -1 represents "loop forever".

Returns:

N/A




Back To Top

fmod_channel_get_loop_count

FMOD Function: Channel::getLoopCount


This function retrieves the number of times to loop before stopping.

The returned value is the times to loop before stopping where 0 represents "oneshot", 1 represents "loop once then stop" and -1 represents "loop forever".

Note

This is the current loop countdown value that will decrement as it plays until reaching 0. You can reset it with fmod_channel_set_loop_count.


Syntax:

fmod_channel_get_loop_count(channel_ref)
Argument Type Description
channel_ref Real A reference to a channel.

Returns:

Real




Back To Top

fmod_channel_set_loop_points

FMOD Function: Channel::setLoopPoints


This function sets the loop start and end points.

Loop points may only be set on a channel playing a sound, not a channel playing a DSP (See fmod_system_play_dsp).

Note

Valid FMOD_TIMEUNIT types are FMOD_TIMEUNIT.PCM, FMOD_TIMEUNIT.MS, FMOD_TIMEUNIT.PCMBYTES. Any other time units return FMOD_RESULT.ERR_FORMAT. If FMOD_TIMEUNIT.MS or FMOD_TIMEUNIT.PCMBYTES are used, the value is internally converted from FMOD_TIMEUNIT.PCM, so the retrieved value may not exactly match the set value.

The Channel's mode must be set to FMOD_MODE.LOOP_NORMAL or FMOD_MODE.LOOP_BIDI for loop points to affect playback.

See also: Streaming Issues


Syntax:

fmod_channel_set_loop_points(channel_ref, loop_start, loop_start_type, loop_end, loop_end_type)
Argument Type Description
channel_ref Real A reference to a channel.
loop_start Real The loop start point.
loop_start_type FMOD_TIMEUNIT The time units in which the loop_start parameter is expressed.
loop_end Real The loop end point.
loop_end_type FMOD_TIMEUNIT The time units in which the loop_end parameter is expressed.

Returns:

N/A




Back To Top

fmod_channel_get_loop_points

FMOD Function: Channel::getLoopPoints


This function retrieves the loop start and end points.

Note

Valid FMOD_TIMEUNIT types are FMOD_TIMEUNIT.PCM, FMOD_TIMEUNIT.MS, FMOD_TIMEUNIT.PCMBYTES. For all other time units fmod_last_result returns FMOD_RESULT.ERR_FORMAT. If FMOD_TIMEUNIT.MS or FMOD_TIMEUNIT.PCMBYTES are used, the value is internally converted from FMOD_TIMEUNIT.PCM, so the retrieved value may not exactly match the set value.


Syntax:

fmod_channel_get_loop_points(channel_ref, loop_start_type, loop_end_type)
Argument Type Description
channel_ref Real A reference to a channel.
loop_start_type FMOD_TIMEUNIT The time units in which to return loop_start
loop_end_type FMOD_TIMEUNIT The time units in which to return loop_end

Returns:

FmodLoopPoints




Back To Top

fmod_channel_is_virtual

FMOD Function: Channel::isVirtual


This function retrieves whether the channel is being emulated by the virtual voice system.

If true is returned, the channel is silent / emulated. If false is returned, the channel is audible / real.

See the FMOD Virtual Voices guide for more information.


Syntax:

fmod_channel_is_virtual(channel_ref)
Argument Type Description
channel_ref Real A reference to a channel.

Returns:

Boolean




Back To Top

fmod_channel_get_current_sound

FMOD Function: Channel::getCurrentSound


This function retrieves the currently playing sound.

Note

The function may return 0 if no sound is playing.


Syntax:

fmod_channel_get_current_sound(channel_ref)
Argument Type Description
channel_ref Real A reference to a channel.

Returns:

Real




Back To Top

fmod_channel_get_index

FMOD Function: Channel::getIndex


This function retrieves the index of this object in the system channel pool.

Note

This value is in the range [0, max_channels value passed to fmod_system_init - 1].


Syntax:

fmod_channel_get_index(channel_ref)
Argument Type Description
channel_ref Real A reference to a channel.

Returns:

Real




Back To Top

fmod_channel_get_system_object

FMOD Function: ChannelControl::getSystemObject


This function retrieves the system that created this object.


Syntax:

fmod_channel_get_system_object(channel_ref)
Argument Type Description
channel_ref Real A reference to a channel.

Returns:

Real