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Voreupdate 515 [MDB IGNORE] [IDB IGNORE] #1454

Merged
merged 53 commits into from
Apr 26, 2024
Merged

Voreupdate 515 [MDB IGNORE] [IDB IGNORE] #1454

merged 53 commits into from
Apr 26, 2024

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izac112
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@izac112 izac112 commented Apr 25, 2024

Do note merge, currently having some UI issues making the pr so i can get the github unit tests to hopefully catch something.

Fixed

SatinIsle and others added 30 commits April 2, 2024 19:10
* Ports No Shoes from RogueStar

Added the ability to choose to spawn with no shoes in character setup. This was ported from RogueStar: TS-Rogue-Star/Rogue-Star#196

* Small fix
Changed the cost of the bluespace bracelet in the loadout from 5 to 2.
* robot outsider overhaul

* .

* adds icon and defines
* Ports No Shoes from RogueStar

Added the ability to choose to spawn with no shoes in character setup. This was ported from RogueStar: TS-Rogue-Star/Rogue-Star#196

* Small fix

* No shoes: Teshari edition

Fixed teshari spawning with shoes even with the spawn with shoes setting set to no.
Bumps [pillow](https://github.com/python-pillow/Pillow) from 10.2.0 to 10.3.0.
- [Release notes](https://github.com/python-pillow/Pillow/releases)
- [Changelog](https://github.com/python-pillow/Pillow/blob/main/CHANGES.rst)
- [Commits](python-pillow/Pillow@10.2.0...10.3.0)

---
updated-dependencies:
- dependency-name: pillow
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* fix telecom filtering additions and nanomap autoscaling

* .

* fix flowrate on omniMixer

* fix omni filter
… RPD icons (#15900)

* fixes an issue with disposal junctions ending with weird directions

* fixed an issue of wrong icon states used on mirrored tvalves
…er (#15901)

* borgs can walk, no more borg light flicker

* rework vtec

* small oversight on glow

* .
* [WIP] New Vore Mobs

Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.

* Fixed missing file

* More mobs, still WIP

* More stuff! [Still WIP]

Added another mob called the sonadile that works based on sound similar to the lurker.

Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.

* Update vorestation.dme

* Update sonadile.dm

* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs

* Update devil.dm

* Update stalker.dm

* Even more maint pred options

* More Capture crystal mobs

* Finishing touches, no longer WIP!

* Update vore_raptor.dmi

* Added the jungle map redgate

Also resolves a runtime with the scrubble.

Forces jungle redgate only for the first few days at least.

* Update jungle.dmm

* Update jungle_underground.dmm

* Update paint.dm

Fixes paint runtime
* cell div by 0

* .

* .
Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.

Fixed some empty air tiles on the jungle underground.
Fixed broken stairs in the jungle.
…ey (#15912)

* adds search bar to normal vendors. Fix an issue with a wrongly used key

* adds bundle
Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.

Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.

Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.

Also made the other redgate maps available on the SD again.
* fix some runtimes and memleaks

* .
…or repair (#15511)

* Oops did two different things at once

Started out with me fixing improper material refunds on deconstructs, ended with me making doors not cost materials. Oops!

* Graaah code fixius

I know how new works now

* Huge fart on PR

I am so good at code
huge fartius

epic /obj fail

I forgor

* More effort than it's worth.

unless im being lied to...!
* scrolling fixes

* initial scroll fixing

* more scrolling

* typo

* use a local ref

* fixes chat pushing too many messages on init

* integrating changes from TG to test

* cleanup

* fix a Ui crash on BodyRecords
SatinIsle and others added 23 commits April 15, 2024 05:09
Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
Bumps [tar](https://github.com/isaacs/node-tar) from 6.2.0 to 6.2.1.
- [Release notes](https://github.com/isaacs/node-tar/releases)
- [Changelog](https://github.com/isaacs/node-tar/blob/main/CHANGELOG.md)
- [Commits](isaacs/node-tar@v6.2.0...v6.2.1)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* overlay overflow

* .
Huge PR on codebase
Opens the autohiss traits to all species except for Tajara, Unathi and Zaddat who come with them by default.
* Portgus

Huge PR on codebase

* Huge code fail

Incredible skill issue
* Ghosts stay in bellies

Ported a change to digestion from chomp:
Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Tested and seems to work fine here.

Ports these PRs: CHOMPStation2/CHOMPStation2#3074 CHOMPStation2/CHOMPStation2#4772 CHOMPStation2/CHOMPStation2#7132

Plus one addition of my own to prevent it playing the ingestion sound upon the ghost being placed in the belly.

* Fixes the ghost's camera being stuck when transferring them to different bellies.

* Don't announce releasing observers

* Fix for ghosts being visible in examines
…some fixes (#15924)

* some borg upgrade overhaul

* .

* adjust icon some

* .

* fixes the borg hud store icon breaking

* refactor borg skill power usage, add bluespace pounce

* .

* .

* copy paste mistakes...

* first check distance then drain power on leap

* small oversight in the calculation

* comment

* second silicon hud store icon case
* Allows other species to autohiss

Opens the autohiss traits to all species except for Tajara, Unathi and Zaddat who come with them by default.

* Opens more positive and negative traits to non-custom species.

Added access to various negative and positive traits for non-custom species, where it makes sense that there might be variations due to natural differences and body modifications. I have excluded specific species from accessing most of these where they are already meet those levels or would be buffed too much and lose their balanced flavour.
Whilst I realise there is a system in place to stop negatives making things stronger, I have excluded these species anyway so people don't accidentally waste points on them.

Specifically:
Positive traits:
Haste (excluding Unathi, BESK, Diona and Alraune due to their design. Tesh and Taj due to already having this buff).
Hardy and Hardy+ (excluding Tesh, Prommie and Protean to avoid balance. Alraune, Unathi and diona already have this).
High Endurance (excluding Tesh and BESK to avoid buffs, and Unathi who already have this).
Darksight and Darksight+ (excluding all those who already get to see in the dark)
Brute resist minor only (exlcuding Tesh for the buffs and those that already have this level of resistance).
Grit

Negatives:
Slow and Slow+ (excluding those that already move so slow)
Weakling and weakling+ (excluding BESK and tesh who are already this weak)
Low endurance and + (excluding besk for the first and tesh for both as they're already that weak)
Brute weakness minor, normal and major (excluding those that are weak to specific levels)
Neural Hypersensitivity

* Removes Haste

Removes haste from the options as requested.
* [WIP] Entrepreneur Expansion

Added a whole range of unique items and load outs to each entrepreneur alt-title.

Intending to give them some station location too.

* Completes outfit expansion
…ion, and…" (#15816) (#15937)

This reverts commit f6d0f62.
@izac112 izac112 added the upstream Anything sourced from a branch higher than us label Apr 25, 2024
@izac112 izac112 changed the title Voreupdate 515 [MDB IGNORE] [IDB IGNORE] [DNM] Voreupdate 515 [MDB IGNORE] [IDB IGNORE] Apr 26, 2024
@izac112 izac112 merged commit e0f1ef4 into master Apr 26, 2024
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@izac112 izac112 deleted the voreupdate-515 branch July 17, 2024 13:50
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8 participants