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Voreupdate [MDB IGNORE] [IDB IGNORE] #1442
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Added: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant) Includes WIP sprites for Bishop Proto Fat and Slim variants, not yet implemented
* Smart Storage Tweaks * Update smartfridge.dm
Bumps [es5-ext](https://github.com/medikoo/es5-ext) from 0.10.62 to 0.10.64. - [Release notes](https://github.com/medikoo/es5-ext/releases) - [Changelog](https://github.com/medikoo/es5-ext/blob/main/CHANGELOG.md) - [Commits](medikoo/es5-ext@v0.10.62...v0.10.64) --- updated-dependencies: - dependency-name: es5-ext dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
draykenthedragon - Protean
* up-port * more upstream commonality
* Chatmessage runtimes (#7863) * no QDEL_IN_STOPPABLE, default behavior for you, neat.
Adds a new operating mode for resonators for mining: a recursively spreading delayed mining "explosion" that drills the tile it spreads to. Confirmed working as intended up to fieldlimit of 9.
Sprite Additions
…801) *Adds flag of round_value = FALSE to sensor range on sensor console *Adds flag of round_value = FALSE to acceleration limiter on helm console *Adds flag of round_value = FALSE to global volume limiter on engine console *Adds flag of round_value = FALSE on per-engine volume limiter on engine console
adjusts smes ui size
3/3/24 - Map swap
Unfortunately, old algorithm would bug out if the GC took its time clearing out the original resonances. Now, the logic is done entirely in a single proc rather than recursive procedures.
Added pillows, which can be placed my clicking themselves or combined with identical pillows to build a pillow pile. Pillow piles are in two parts, a front and back, which can be disassembled by clicking on each with an empty hand. You can buckle to either part of the pillow pile. The sprites were ported from skyrat, with some additional colours added. Currently only the square pillows and large piles are being used. There isn't currently a way to acquire these normally, only admin spawn at the moment, but I intend to add one soon.
Added crafting recipes for pillows. Added cargo crates of pillows to order.
Emags syndiborgs by default, borg petting pref
Pillows for the pillow throne
* Simple mob thermals Added a verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. * Implemented suggestions from Runa * Thermal vision plus Added Thermal Vision Toggle, not given to any mobs by default but can be added by admin abilities.
Accidentally closed, reopening https://forum.vore-station.net/viewtopic.php?f=46&t=2402
Co-authored-by: PastelPrinceDan <[email protected]>
3/24/24 - Map swap update
…ng (#15870) * NOTE: I wanted to change all of the strings to use __defines macros like DEPARTMENT_RESEARCH to avoid the bug happening again. Unfortunately, due to the hiearchy of when stuff is called, it did not work. It might be a good idea to refactor code down the line so we don't have this issue again. Research department is called "Research" not "Science". This broke at least one code instance that compared the macro DEPARTMENT_RESEARCH with "science". There's probably
- Changes verb obtaining proc to be all staff - Changes check_rights for R_EVENT Force pushed: - adds verb to event_manager verblist as well - Makes it work with ANY of R_ADMIN|R_EVENT|R_FUN
* some more borg admin options * . * rm comment * forgotten define
* Ports trash throw vore from Chomp Ports the ability to catch thrown trash directly in your bellies if you have the trash eater trait from Chompstation: CHOMPStation2/CHOMPStation2#5987 This adds a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Eater trait. This is disabled by default. * Changes Chompedits to something that won't trigger their mirror bot
* allows to interleave chat messages * make it work on tab swap and filter change
* Added Post-Drain belly modes Added "Drain Finishing Modes" that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These modes are currently: Normal: Current behaviour, just stops when it runs out of nutrition to extract. Sleep: Slowly increases the prey's tiredness until the fall asleep. Be warned that they won't be able to post or see posts when they fall asleep. False Sleep: Slowly increases the prey's tiredness until just before they fall asleep, darkening their screen but NOT preventing them from posting and reading posts. Weight Drain: You're done draining their nutrition? Well, time to start taking their weight directly and adding it to your own body. Is dependent on the prey's weight loss % chosen in character setup. * Added a knockout process option * I forgot eject all on the previous commit * Update tgui.bundle.js
* Radio fix take two Second time's the charm, hopefully * See if this fixes things... Take three?
3/31/24 - Map swap
…into vore-update
still probably fail unit tests but its just to get some unit tests in
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Time to see how many unit tests fail