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Use correct path separators when checking if a Yarn file is part of a… #295

Use correct path separators when checking if a Yarn file is part of a…

Use correct path separators when checking if a Yarn file is part of a… #295

Workflow file for this run

name: Run Tests 🧪
env:
ACTIONS_RUNNER_DEBUG: true
ACTIONS_STEP_DEBUG: true
on:
push:
branches:
- main
- develop
- 'feature/**'
paths:
- 'Editor/**'
- 'Runtime/**'
- 'Samples~/**'
- 'Tests/**'
workflow_dispatch:
jobs:
buildAndTestForSomePlatforms:
concurrency:
group: ${{ github.workflow }}
cancel-in-progress: true # Cancel other jobs if another one arrives
name: Test on ${{ matrix.unityVersion }} for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
max-parallel: 1 # Only run one at a time, to prevent license contention
matrix:
projectPath:
- YarnSpinner
unityVersion:
- 2021.3.1f1
- 2022.2.1f1
- 2023.1.1f1
targetPlatform:
# - StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
# - StandaloneLinux64 # Build a Linux 64-bit standalone.
# - iOS # Build an iOS player.
# - Android # Build an Android player.
# - WebGL # WebGL.
steps:
- name: Create empty Unity project
shell: bash
run: |
mkdir -p ${{ matrix.projectPath }}/Assets
mkdir -p ${{ matrix.projectPath }}/ProjectSettings
mkdir -p ${{ matrix.projectPath }}/Packages
# Add the Unity Input System package, and configure the new project to use
# both the Input System and the legacy Input Manager.
- name: Add Input System package
shell: bash
run: |
cat <<EOF > ${{ matrix.projectPath }}/ProjectSettings/ProjectSettings.asset
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!129 &1
PlayerSettings:
activeInputHandler: 2
EOF
cat <<EOF > ${{ matrix.projectPath }}/Packages/manifest.json
{
"dependencies": {
"com.unity.inputsystem": "1.0.2",
"com.unity.localization": "1.3.2"
}
}
EOF
- name: Check out to Packages/YarnSpinner
uses: actions/checkout@v2
with:
fetch-depth: 0
path: ${{ matrix.projectPath }}/Packages/YarnSpinner
- name: Fetch from Cache
uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-
- name: Run tests
uses: game-ci/unity-test-runner@v4
id: testRunner
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
checkName: 'Test Results ${{ matrix.unityVersion }}-${{ matrix.targetPlatform }}'
# customParameters: -quit
- name: Upload test results
uses: actions/upload-artifact@v2
if: always()
with:
name: Test results (edit + play, ${{ matrix.unityVersion }}-${{ matrix.targetPlatform }}
# path: ${{ steps.testRunner.outputs.artifactsPath }}
path: artifacts