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GAME DEV COLLAB

We are utilizing 64pixel art style

Our goals are as follows

  • 2D game
  • Weapon control (with mouse)
  • 2D movement (with WASD)
  • enemies should be able to move around (maybe using a nav mesh)
  • different elevation/obstacles
  • menus (pause menus and inventory menus, see terraria?)
  • graphical overlay (like terraria)
  • static level (we will make a generated level later)
  • minimap

for later we will do

  • Quests (these will be more gameplay than talking, no talking if possible, similar to bounties in GW2)
  • bosses from the quests
  • varying enemies (diff sizes, etc)

SOTG: State Of The Game NOV 4 8PM

As of writing this, we have made quite a bit of progress since we started development earlier this week. At the moment we have:

  • An animated barebones player with WASD control
    • includes animation: forwards and backwards walking in the right and left directions
    • walks with WASD
    • looks at mouse
  • Ground textures:
    • grass
    • path
  • props - static objects with hitboxes:
    • fences
    • a shrub with rocks
  • A map
  • the first enemy: a green slime
    • as of writing this, the green slime has no AI of any kind, but has an animated jump that has amazing fluidity, courtesy of @Xethrus

First looks at the characters so far: alt text

Our testing map: alt text

@LordOfDeadbush

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