We are utilizing 64pixel art style
- 2D game
- Weapon control (with mouse)
2D movement (with WASD)- enemies should be able to move around (maybe using a nav mesh)
- different elevation/
obstacles - menus (pause menus and inventory menus, see terraria?)
- graphical overlay (like terraria)
static level (we will make a generated level later)- minimap
- Quests (these will be more gameplay than talking, no talking if possible, similar to bounties in GW2)
- bosses from the quests
- varying enemies (diff sizes, etc)
As of writing this, we have made quite a bit of progress since we started development earlier this week. At the moment we have:
- An animated barebones player with WASD control
- includes animation: forwards and backwards walking in the right and left directions
- walks with WASD
- looks at mouse
- Ground textures:
- grass
- path
- props - static objects with hitboxes:
- fences
- a shrub with rocks
- A map
- the first enemy: a green slime
- as of writing this, the green slime has no AI of any kind, but has an animated jump that has amazing fluidity, courtesy of @Xethrus
First looks at the characters so far:
@LordOfDeadbush