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Add SPDX license on every source file
excluding: * src/3rd * src/main/psxsdk * src/pc/psxsdk
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// SPDX-License-Identifier: AGPL-3.0-only | ||
/** | ||
* Custom Entity Subtypes | ||
*/ | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#ifndef GAME_H | ||
#define GAME_H | ||
#include "common.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
typedef enum ItemSlots { | ||
LEFT_HAND_SLOT, | ||
RIGHT_HAND_SLOT, | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
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#define OFF_WARNING_TIM 24545 | ||
#define LEN_WARNING_TIM 327700 | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#ifndef MEMCARD_H | ||
#define MEMCARD_H | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "game.h" | ||
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// clang-format off | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#ifndef HARD_LINK | ||
void DestroyEntity(Entity* entity) { | ||
s32 i; | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "lba.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "lba.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "menu.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "objects.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "objects.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "objects.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <game.h> | ||
#include <psxsdk/libsnd.h> | ||
#include "disk.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "lba.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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typedef enum { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "game.h" | ||
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// !!! IMPORTANT !!! | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "../config_us.h" |
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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AnimationFrame D_800B0798[] = { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <game.h> | ||
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u8 D_800C4CEC[] = { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <game.h> | ||
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typedef struct { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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u16 D_800DB0D4[] = { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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#if defined(VERSION_US) | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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Vram g_Vram = { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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AnimationFrame D_800ADBD4[] = { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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AnimationFrame D_800AE294[] = { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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extern u8 D_800A243C[32] = { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#ifndef DRA_H | ||
#define DRA_H | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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// BSS shared | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <game.h> | ||
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typedef void (*Entrypoint)(void); | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "game.h" |
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "game.h" | ||
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// clang-format off | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "menu.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#ifndef MENU_H | ||
#define MENU_H | ||
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||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
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// BSS | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "sfx.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "dra_bss.h" | ||
#include "../save_mgr.h" |
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "dra.h" | ||
#include "../save_mgr_pre.h" |
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include "common.h" | ||
#include "game.h" | ||
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#include "libsnd_i.h" | ||
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void SsSetTickMode(long tick_mode) { | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
#include "pc.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <log.h> | ||
#include <stdarg.h> | ||
#include <stdio.h> | ||
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@@ -1,3 +1,4 @@ | ||
// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <common.h> | ||
#include <stdarg.h> | ||
#include <stdio.h> | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#ifndef PC_H | ||
#define PC_H | ||
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@@ -1,3 +1,4 @@ | ||
// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <game.h> | ||
#include <log.h> | ||
#include "pc.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <game.h> | ||
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extern PlayerOvl RIC_player; | ||
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@@ -1,3 +1,4 @@ | ||
// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <common.h> | ||
#include <log.h> | ||
#include <stdio.h> | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <common.h> | ||
#include <log.h> | ||
#include <string.h> | ||
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@@ -1,5 +1,3 @@ | ||
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#ifndef CDC_H | ||
#define CDC_H | ||
#include <inttypes.h> | ||
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@@ -1,3 +1,4 @@ | ||
// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <common.h> | ||
#include <log.h> | ||
#include <game.h> | ||
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@@ -1,3 +1,4 @@ | ||
// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <common.h> | ||
#include <log.h> | ||
#include <game.h> | ||
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@@ -1,3 +1,4 @@ | ||
// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <common.h> | ||
#include <log.h> | ||
#include <game.h> | ||
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@@ -1,3 +1,4 @@ | ||
// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <common.h> | ||
#include <log.h> | ||
#include <game.h> | ||
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@@ -1,3 +1,4 @@ | ||
// SPDX-License-Identifier: AGPL-3.0-only | ||
#include <game.h> | ||
#ifdef _MSC_VER | ||
#define SDL_MAIN_HANDLED | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#ifndef MACRO_H | ||
#define MACRO_H | ||
#include "game.h" | ||
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// SPDX-License-Identifier: AGPL-3.0-only | ||
#ifndef SDL_DEFS_H | ||
#define SDL_DEFS_H | ||
typedef enum { | ||
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