Rust crate for networking utilities. Main idea of the crate is to boost online game making process but to stay generic-enough for other uses.
- Both sync and async (tokio) implementations
- UPnP-forwarded TcpListener
- Object messaging with TcpStream
- Generic server implemenation
This project is licensed under the MIT license.
If you'd like to use this crate but feel like there's something missing - contributions implementing new features and/or new ideas are welcome.