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신민재_3.31_DogKnight 과제 제출 #20
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잘못된 대상에서 애니메이션 발생 및 데미지 줄던 버그 수정
게임이 끝나고 나서 attack 버튼 눌렀을 때 죽는것 수정
0331_DogKnight_skeleton
인벤토리 아이템 그룹 기능 추가
인벤토리 아이템 추가 및 이미지 정리
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SceneUI 에서 HP, Inventory open, Attack, Round, GameEnd 기능을 구현한 상태입니다. Popup UI의 기능도 마저 구현하였습니다.
popup ui의 동작에 대해 잘못 이해하고 있던 관계로, 계층에 inventory를 넣어둔 상태로 작업을 진행하여 좀 돌아갔던 것 같습니다. 그 외에 ui 자동화에 사용되는 여러 코드를 분석하고 이해하는 데에 시간이 걸렸던 것 같습니다.
현재 Scroll rect 밖으로 ui가 튀어나가는 것처럼 보이는데 이를 어떻게 안보이게 정리할 수 있는지 잘 모르겠습니다.
이번 과제에서 개인적인 사정과 공부하는 데에 시간이 오래 걸린 턱에 시간 분배를 잘못한 것 같습니다. 물론 개인마다 다르겠지만, 과제의 로드양에 대한 개략적인 설명이 있다면 시간 분배에 도움이 될 것 같습니다. 다음부터는 시간 분배에 더 신경쓰겠습니다.