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Strip chunks now being split at conversion when too large
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Original file line number | Diff line number | Diff line change |
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@@ -1,2 +1,8 @@ | ||
SA3D.Modeling.Mesh.Weighted.WeightedMesh.ToAttach(SA3D.Modeling.Mesh.AttachFormat format, bool optimize, out int[]?[]! vertexMapping) -> SA3D.Modeling.Mesh.Attach! | ||
const SA3D.Modeling.Mesh.Chunk.Structs.ChunkStrip.MaxByteSize = 65531 -> uint | ||
SA3D.Modeling.Mesh.Weighted.WeightedMesh.ToAttach(SA3D.Modeling.Mesh.AttachFormat format, bool optimize, out int[]?[]! vertexMapping) -> SA3D.Modeling.Mesh.Attach! | ||
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckIsStrip(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool | ||
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasColors(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool | ||
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasHDTexcoords(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool | ||
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasNormals(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool | ||
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.GetStripTexCoordCount(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> int | ||
static SA3D.Modeling.Mesh.Weighted.WeightedMesh.ToModel(SA3D.Modeling.ObjectData.Node! model, SA3D.Modeling.Mesh.Weighted.WeightedMesh![]! meshes, SA3D.Modeling.Mesh.AttachFormat format, bool optimize, out int[]?[]! vertexMapping) -> void |