Cyberpunk Blender Add on v1.5.3
Urgent fixes to animation and refitting
Although this is only a minor update for now, we strongly recommend that you do a clean install of the plugin.
Known Issues
A few less urgent problems were left in to keep you on your toes! They'll be fixed with the next release:
- The "Hide Deform Bones" button in the "Animation Tools" section might unhide the bones instead of hiding them. Click the button twice to hide them even harder. (These are bones that you won't want to see for making poses and animations)
- The "Import Colliders" checkbox in the .ent import and the "Import .phys Collision" button in the "Collision Tools" section does not currently import
.phys
. For now, you can import these via script (find instructions on how to run Python scripts on the wiki).
What's Changed
Fixed Refitters
Updated and improved refitters (big thanks to AllKnowingLion)!
- Added options for female vanilla to big or small boobs
- Hyst's refitters will no longer have boobs on the back
Animations
There are a lot of improvements under the hood in preparation for the animation workflow's next big updates. For now, we've been able to fix the most pressing issues:
- Import will now work reliably
- Animation export is compatible with the latest versions of Wolvenkit
- Bundled rigs have been updated and improved
Misc
- You can now open .blend files from your Windows PC on your Mac
- Entity import can now import and draw
entColliderComponent
andentSimpleColliderComponent
- Deform bones can now easily be hidden and unhidden
Commits
- init.py update, Rudolph2109 by @Rudolph2109 in #102
- utility script: convert armature to netrunner suit by @manavortex in #103
- Make it deal with ents with no appearances, xplatform filepaths by @Simarilius-uk in #110
- reverted refits for presto by @manavortex in #114
- fixed init.py by @manavortex in #116
New Contributors
- @Rudolph2109 made their first contribution in #102
Full Changelog: v1.5.2...v1.5.3