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Cyberpunk Blender Add on v1.5.3

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@github-actions github-actions released this 29 Feb 21:45
· 362 commits to main since this release
d209946

Urgent fixes to animation and refitting

Although this is only a minor update for now, we strongly recommend that you do a clean install of the plugin.

Known Issues

A few less urgent problems were left in to keep you on your toes! They'll be fixed with the next release:

  1. The "Hide Deform Bones" button in the "Animation Tools" section might unhide the bones instead of hiding them. Click the button twice to hide them even harder. (These are bones that you won't want to see for making poses and animations)
  2. The "Import Colliders" checkbox in the .ent import and the "Import .phys Collision" button in the "Collision Tools" section does not currently import .phys. For now, you can import these via script (find instructions on how to run Python scripts on the wiki).

What's Changed

Fixed Refitters

Updated and improved refitters (big thanks to AllKnowingLion)!

  • Added options for female vanilla to big or small boobs
  • Hyst's refitters will no longer have boobs on the back

Animations

There are a lot of improvements under the hood in preparation for the animation workflow's next big updates. For now, we've been able to fix the most pressing issues:

  • Import will now work reliably
  • Animation export is compatible with the latest versions of Wolvenkit
  • Bundled rigs have been updated and improved

Misc

  • You can now open .blend files from your Windows PC on your Mac
  • Entity import can now import and draw entColliderComponent and entSimpleColliderComponent
  • Deform bones can now easily be hidden and unhidden

Commits

New Contributors

Full Changelog: v1.5.2...v1.5.3