Cyberpunk Blender Add-on 1.5.0
We strongly recommend that you uninstall any previous add-on versions before upgrading.
Requires WolvenKit 8.11 or Higher
If you have used WolvenKit 8.10 or lower to generate materials, your Depot files must be updated or deleted. Materials generated with WolvenKit 8.10 or lower will not work with this add-on release. To prepare your Depot you can do one of the following:
- Use your system File Explorer to navigate to the Depot folder set by your WolvenKit preferences, then delete all contents within the Depot folder. The WolvenKit Depot Generator (found in tools tab) also contains a shortcut button to this folder.
- The WolvenKit Depot Generator (found in tools tab) features a button called "Migrate Files" which should automatically convert all legacy json format files to the new specification.
What's New
-
Added Local Load: Materials attempt to load from the source WolvenKit project first allowing modded files to be prioritized over static Depot files.
-
Added support for television_ad, parallaxscreen, and multilayerTerrain shaders. television_ad and parallaxscreen include animation effects.
-
Added support for the enableMask material flag.
-
Added HP (hairprofile) export via panel.
-
Added animations panel with various functions to help you make and play animations.
-
Added meshtools panel which includes easy armature target change, weight transfer, refit, and mesh cleanup features.
-
Entity Import now supports importing collision bodies for vehicles from WolvenKit exported .phys files.
-
Added collision panel which can generate and export .phys collisions.
-
Added easy rig imports, common human rigs are included as resources.
-
Added auto refitter based on AKLs work.
-
Added experimental mlsetup export.
-
Added new export toggles: Limit exports by selection (default / same as version 1.4.0) and by visibility.
-
Added new toggles for showing Mod Tool Panels within the Blender add-on preferences.
What's Changed
-
Adjusted multilayered masking model: Midrange microblend contrast values yield sharper masks. Microblend normals are now correctly hidden by layers masks.
-
If ungrouped vertices or untriangulated faces are found on export, Blender will switch to edit mode and select them for you.
-
The MetalBase shader is more accurate.
-
The Skin shader color-tints significantly stronger which substantially improves accuracy for skin tones.
-
Sector import has more node types supported
-
Entity import has been improved, correct default appearances are now loaded, vehicle import has less bugs.
-
Fix: Many assets appeared all-black when viewed in Cycles due to SVM limitations. The multilayered shader compute has been reduced fixing this issue for most assets. There are still some corner-case assets which may trip the SVM limit.
-
Fix: Meshes no longer need their armature to be visible or selected on export.
-
Fix: Resolved an issue where the exporter would only throw an error if used from edit mode.
-
UI has been improved in all import/export panels, options are now clearer and easier to see
-
Restructured for modularity and maintenance.
Full Changelog: 1.3.0...1.5.0
New Contributors
Special thanks
- AllKnowingLion developed the technique & lattices for refitting, the functionality is all based on this work.
Installation
- Download the
Cyberpunk-Blender-Add-on-1.5.0.zip
ZIP file below - Launch Blender then navigate to
Edit > Preferences
- Within the Blender Preferences window press
Install
- Locate and select the downloaded
Cyberpunk-Blender-Add-on-1.5.0.zip
ZIP file
Usage
See the Usage category of the GitHub webpage for the Cyberpunk Blender add-on:
https://github.com/WolvenKit/Cyberpunk-Blender-add-on