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Translated using Weblate (Portuguese (Portugal))
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Currently translated at 91.1% (93 of 102 strings)

Co-authored-by: ssantos <[email protected]>
Translate-URL: https://hosted.weblate.org/projects/moondust-project/engine/pt_PT/
Translation: Moondust Project/Engine
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SantosSi authored and weblate committed Jul 14, 2024
1 parent 80c0fb2 commit 3899b57
Showing 1 changed file with 51 additions and 36 deletions.
87 changes: 51 additions & 36 deletions Engine/languages/engine_pt-pt.ts
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
<message id="CRASH_OUT_OF_MEM_MSG">
<location filename="../common_features/crash_handler.cpp" line="388"/>
<source>Engine has crashed because out of memory! Try to close other applications and restart game.</source>
<translation type="unfinished"></translation>
<translation>A Engine travou por falta de memória! Tente fechar outras aplicações e reinicie o jogo.</translation>
</message>
<message id="CRASH_TIMEOUT_TITLE">
<location filename="../common_features/crash_handler.cpp" line="424"/>
Expand All @@ -31,37 +31,37 @@
<message id="CRASH_TIMEOUT_MSG">
<location filename="../common_features/crash_handler.cpp" line="426"/>
<source>Engine has abourted because alarm() time out!</source>
<translation type="unfinished"></translation>
<translation>A Engine parou porque o tempo do alarm() esgotou!</translation>
</message>
<message id="CRASH_BUS_TITLE">
<location filename="../common_features/crash_handler.cpp" line="471"/>
<source>Physical memory address error!</source>
<translation type="unfinished"></translation>
<translation>Erro de endereço na memória física!</translation>
</message>
<message id="CRASH_BUS_MSG">
<location filename="../common_features/crash_handler.cpp" line="473"/>
<source>Engine has crashed because a physical memory address error</source>
<translation type="unfinished"></translation>
<translation>A Engine travou porque ocorreu um erro de endereço na memória física</translation>
</message>
<message id="CRASH_ILL_TITLE">
<location filename="../common_features/crash_handler.cpp" line="490"/>
<source>Wrong CPU Instruction!</source>
<translation type="unfinished"></translation>
<translation>Instrução de CPU Errada!</translation>
</message>
<message id="CRASH_ILL_MSG">
<location filename="../common_features/crash_handler.cpp" line="492"/>
<source>Engine has crashed because a wrong CPU instruction</source>
<translation type="unfinished"></translation>
<translation>A Engine travou por uma instrução de CPU errada</translation>
</message>
<message id="CRASH_FPE_TITLE">
<location filename="../common_features/crash_handler.cpp" line="547"/>
<source>Wrong arithmetical operation</source>
<translation type="unfinished"></translation>
<translation>Operação aritmética errada</translation>
</message>
<message id="CRASH_FPE_MSG">
<location filename="../common_features/crash_handler.cpp" line="549"/>
<source>Engine has crashed because of a wrong arithmetical operation!</source>
<translation type="unfinished"></translation>
<translation>A Engine travou por uma operação aritmética errada!</translation>
</message>
<message id="CRASH_ABORT_TITLE">
<location filename="../common_features/crash_handler.cpp" line="561"/>
Expand All @@ -71,19 +71,21 @@
<message id="CRASH_ABORT_TITLE.">
<location filename="../common_features/crash_handler.cpp" line="563"/>
<source>Engine has been aborted because critical error was occouped.</source>
<translation type="unfinished"></translation>
<translation>A Engine abortou porque ocorreu um erro critico.</translation>
</message>
<message id="CRASH_SIGSEGV_TITLE">
<location filename="../common_features/crash_handler.cpp" line="608"/>
<source>Segmentation fault</source>
<translation type="unfinished"></translation>
<translation>Falha de segmentação</translation>
</message>
<message id="CRASH_SIGSEGV_MSG.">
<location filename="../common_features/crash_handler.cpp" line="612"/>
<source>Engine has crashed because of a Segmentation fault.
Run debugging with a built in debug mode application
and retry your recent actions to get more detailed information.</source>
<translation type="unfinished"></translation>
<translation>A Engine travou or uma falha de segmentação.
Depure usando o modo de depuração embutido
da aplicação e repita as suas ações para mais pormenores.</translation>
</message>
<message id="CRASH_INT_TITLE">
<location filename="../common_features/crash_handler.cpp" line="621"/>
Expand Down Expand Up @@ -180,21 +182,24 @@ encontrados pacotes de configurações disponíveis!</translation>
<message id="CONFIG_SELECT_TEST">
<location filename="../main.cpp" line="803"/>
<source>Choose a game to test:</source>
<translation type="unfinished"></translation>
<translation>Escolha um jogo para testar:</translation>
</message>
<message id="ERROR_NO_OPEN_FILES_MSG">
<location filename="../main.cpp" line="295"/>
<location filename="../main.cpp" line="480"/>
<source>No opened files</source>
<translation type="unfinished"></translation>
<translation>Nenhum ficheiro aberto</translation>
</message>
<message id="ERROR_FAIL_START_WLD">
<location filename="../main.cpp" line="316"/>
<source>ERROR:
Fail to start world map

%1</source>
<translation type="unfinished"></translation>
<translation>ERRO:
Falha ao iniciar o mundo

%1</translation>
</message>
<message id="WARNING_INCOMPATIBLE_WORLDMAP">
<location filename="../main.cpp" line="333"/>
Expand All @@ -205,18 +210,20 @@ Fail to start world map
<location filename="../main.cpp" line="352"/>
<source>World map was closed with error.
%1</source>
<translation type="unfinished"></translation>
<translation>Um erro fechou o mundo.
%1</translation>
</message>
<message id="MSG_START_LEVEL">
<location filename="../main.cpp" line="370"/>
<source>Start level
%1</source>
<translation type="unfinished"></translation>
<translation>Iniciar nível
%1</translation>
</message>
<message id="MSG_WLDTEST_EXIT_CODE">
<location filename="../main.cpp" line="372"/>
<source>Type an exit code (signed integer)</source>
<translation type="unfinished"></translation>
<translation>Digite um código de saída (inteiro)</translation>
</message>
<message id="WARNING_INCOMPATIBLE_LEVEL">
<location filename="../main.cpp" line="510"/>
Expand All @@ -231,25 +238,31 @@ Exit into:
%1

Entrance point: %2</source>
<translation type="unfinished"></translation>
<translation>Saída por Teleporte

Sai em:
%1

Ponto de entrada #: %2</translation>
</message>
<message id="LVL_ERROR_LVLCLOSED">
<location filename="../main.cpp" line="649"/>
<source>Level was closed with error.
%1</source>
<translation type="unfinished"></translation>
<translation>Nível fechou com um erro.
%1</translation>
</message>
<message id="ERROR_LVL_UNKNOWN_PL_CHARACTER">
<location filename="../scenes/scene_world.cpp" line="557"/>
<location filename="../scenes/level/lvl_scene_init.cpp" line="309"/>
<source>Invalid playable character ID</source>
<translation type="unfinished"></translation>
<translation>ID de personagem invalido</translation>
</message>
<message id="ERROR_LVL_UNKNOWN_PL_STATE">
<location filename="../scenes/scene_world.cpp" line="566"/>
<location filename="../scenes/level/lvl_scene_init.cpp" line="318"/>
<source>Invalid playable character state ID</source>
<translation type="unfinished"></translation>
<translation>ID de estado do personagem invalido</translation>
</message>
<message id="WLD_MENU_PAUSE_TTL">
<location filename="../scenes/scene_world.cpp" line="618"/>
Expand Down Expand Up @@ -336,7 +349,7 @@ Entrance point: %2</source>
<message id="MAINMENU_OPTIONS_CONTROLLS">
<location filename="../scenes/title/ttl_main_menu.cpp" line="378"/>
<source>Player controlling</source>
<translation type="unfinished"></translation>
<translation>Jogador controlando</translation>
</message>
<message id="MAINMENU_OPTIONS_VIDEO">
<location filename="../scenes/title/ttl_main_menu.cpp" line="380"/>
Expand Down Expand Up @@ -371,7 +384,7 @@ Entrance point: %2</source>
<message id="TESTSCR_GAMEOVER">
<location filename="../scenes/title/ttl_main_menu.cpp" line="400"/>
<source>Game over screen</source>
<translation type="unfinished"></translation>
<translation>Ecrã de fim de jogo</translation>
</message>
<message id="TEST_MSGBOX">
<location filename="../scenes/title/ttl_main_menu.cpp" line="406"/>
Expand All @@ -386,7 +399,7 @@ Entrance point: %2</source>
<message id="TEST_TEXTINPUTBOX">
<location filename="../scenes/title/ttl_main_menu.cpp" line="410"/>
<source>Text Input box</source>
<translation type="unfinished"></translation>
<translation>Caixa de entrada de texto</translation>
</message>
<message id="TEST_QUESTION_BOX">
<location filename="../scenes/title/ttl_main_menu.cpp" line="412"/>
Expand All @@ -401,17 +414,17 @@ Entrance point: %2</source>
<message id="VIDEO_ENABLE_FRSKIP">
<location filename="../scenes/title/ttl_main_menu.cpp" line="420"/>
<source>Enable frame-skip</source>
<translation type="unfinished"></translation>
<translation>Ativar pulo de frames</translation>
</message>
<message id="VIDEO_ENABLE_VSYNC">
<location filename="../scenes/title/ttl_main_menu.cpp" line="422"/>
<source>Enable V-Sync</source>
<translation type="unfinished"></translation>
<translation>Ativar V-sync</translation>
</message>
<message id="VIDEO_FRAME_TIME">
<location filename="../scenes/title/ttl_main_menu.cpp" line="434"/>
<source>Frame time (ms.)</source>
<translation type="unfinished"></translation>
<translation>Tempo do frame (ms.)</translation>
</message>
<message id="CONTROLLS_SETUP_PLAYER1">
<location filename="../scenes/title/ttl_main_menu.cpp" line="452"/>
Expand All @@ -436,7 +449,7 @@ Entrance point: %2</source>
<message id="PLAYER_CONTROLS_SETUP_INPUT_TYPE">
<location filename="../scenes/title/ttl_main_menu.cpp" line="515"/>
<source>Input:</source>
<translation type="unfinished"></translation>
<translation>Entrada:</translation>
</message>
<message id="MSG_PLEASEWAIT">
<location filename="../scenes/title/ttl_main_menu.cpp" line="545"/>
Expand All @@ -447,18 +460,19 @@ Entrance point: %2</source>
<message id="MSG_EPISODES_NOT_FOUND">
<location filename="../scenes/title/ttl_main_menu.cpp" line="677"/>
<source>&lt;episodes not found&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;episódios não encontrados&gt;</translation>
</message>
<message id="MSG_LEVELS_NOT_FOUND">
<location filename="../scenes/title/ttl_main_menu.cpp" line="730"/>
<source>&lt;levels not found&gt;</source>
<translation type="unfinished"></translation>
<translation>&lt;níveis não encontrados&gt;</translation>
</message>
<message id="LVL_ERROR_NOSECTIONS">
<location filename="../scenes/level/lvl_scene_init.cpp" line="447"/>
<source>Fatal error: Impossible to find start section.
Did you placed player start point (or entrance warp point) too far off of the section(s)?</source>
<translation type="unfinished"></translation>
<translation>Erro fatal: Não foi possível achar a secção inicial.
O ponto inicial do jogador (ou entrada por teleporte) foi posto muito longe da(s) secção(ões)?</translation>
</message>
<message id="LVL_MENU_PAUSE_TTL">
<location filename="../scenes/level/lvl_scene_pausemenu.cpp" line="31"/>
Expand Down Expand Up @@ -504,30 +518,31 @@ Did you placed player start point (or entrance warp point) too far off of the se
<location filename="../graphics/window.cpp" line="167"/>
<source>Unable to find OpenGL support!
Software renderer will be started.</source>
<translation type="unfinished"></translation>
<translation>Não foi possível achar suporte a OpenGL!
Renderização por software será usada.</translation>
</message>
<message id="NO_RENDERER_ERROR">
<location filename="../graphics/window.cpp" line="189"/>
<source>Renderer is not selected!</source>
<translation type="unfinished"></translation>
<translation>Renderizador não selecionado!</translation>
</message>
<message id="WINDOW_CREATE_ERROR">
<location filename="../graphics/window.cpp" line="221"/>
<location filename="../graphics/window.cpp" line="229"/>
<source>Unable to create window!</source>
<translation type="unfinished"></translation>
<translation>Não foi possível criar janela!</translation>
</message>
<message id="WINDOW_ICON_INIT_ERROR">
<location filename="../graphics/window.cpp" line="251"/>
<location filename="../graphics/window.cpp" line="258"/>
<location filename="../graphics/window.cpp" line="283"/>
<source>Unable to setup window icon!</source>
<translation type="unfinished"></translation>
<translation>Não foi possível definir ícone da janela!</translation>
</message>
<message id="RENDERER_CONTEXT_INIT_ERROR">
<location filename="../graphics/window.cpp" line="296"/>
<source>Unable to initialize renderer context!</source>
<translation type="unfinished"></translation>
<translation>Não foi possível inicializar o render!</translation>
</message>
<message id="VSYNC_ERROR_INFO">
<location filename="../graphics/vsync_validator.cpp" line="77"/>
Expand Down

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