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Unity ECS example for special effects

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Firefly

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Firefly is an example of use of Unity ECS (Entity Component System), C# Job System and the Burst compiler for implementing special effects.

This project is still under heavy development. Please don't expect that it works correctly on your machine.

System Requirements

  • Unity 2018.2 or later

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Unity ECS example for special effects

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  • C# 98.1%
  • ShaderLab 1.9%