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# Compatibility | ||
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While writing mods, it can be very hard to predict what a different project that isn't written by you is going to do! | ||
This can cause crashes, unexpected behaviour and stop game progression, which is something we wish to avoid | ||
While writing mods, it can be tough to predict what a different project not written by you is going to do! | ||
This can cause crashes, unexpected behavior and stop game progression, which is something we wish to avoid | ||
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If you have run into an issue with a mod while using Tardis Refined, report it to us [here](https://github.com/WhoCraft/TardisRefined/issues) and we will investigate it, attempt to sort it and try and point you in the right direction | ||
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- [Curios](ExtendedInventoryMods.md#curios) | ||
- [Trinkets](ExtendedInventoryMods.md#trinkets) | ||
- [Immersive Portals](Portals.md) | ||
- [Diagonal Windows](Diagonal-Blocks-Windows-Walls.md#diagonal-windows) | ||
- [Diagonal Walls](Diagonal-Blocks-Windows-Walls.md#diagonal-walls) | ||
- [Performance Mods](Shaders.md) | ||
- [](Diagonal-Blocks-Windows-Walls.md#diagonal-walls) | ||
- [](Shaders.md) | ||
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# Addon mods | ||
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## Do you know any good addon mods that add onto this mod? | ||
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> While we are pointing you in the direction of these mods, we are not responsible for the actions of their authors, or their mods content | ||
> If you discover any issues with these mods, it should be reported to them and them alone! | ||
### Modrinth Collection | ||
[Minecraft Whoniverse](https://modrinth.com/collection/aA9QCOEP) | ||
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### Mods | ||
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- [Weeping Angels](https://modrinth.com/mod/weeping-angels) | ||
- [Regeneration](https://modrinth.com/mod/regeneration) | ||
- [Tardis Refined: ExtraShells](https://modrinth.com/mod/extrashells) | ||
- [WhoCosmetics](https://modrinth.com/mod/whocosmetics) | ||
- [TriadTech](https://modrinth.com/mod/triadtech) | ||
- [Black Archive](https://modrinth.com/mod/black-archive) |
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# Adventure Mode | ||
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While we released the first iterations of this mod, way back in 1.19.2, we found that mod-pack creators didn't like that the TARDIS could go to any dimension straight out the box | ||
We had settings to allow for black listing a dimension to avoid travel, but creators were more after a progression system of sorts | ||
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So we have now implemented our take on this! | ||
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## Is it on by default? | ||
No! As we think it's a major change to players, it is disabled by default so that mod pack creators can enable and disable it at their own will | ||
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## How does it work? | ||
1. Players must [craft](Crafting-Table-Recipes.md#test-tube-only-required-in-adventure-mode) a test tube! | ||
2. Players must then travel to the dimension they want to add to their TARDIS | ||
3. Players must then right-click the ground of the dimension | ||
4. Players must wait around 5 minutes within the dimension with the example within their inventory, so the sample has time to "decode" | ||
5. Once this time has completed, the player must then go back into their TARDIS and right-click their monitor with their sample | ||
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![](test_tube_no_sample.png) | ||
![](test_tube_decoding_sample.png) | ||
![](test_tube_final_sample.png) | ||
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## Notes: | ||
- Exiting a dimension while a sample is decoding will wipe the sample from the test tube | ||
- Test tubes will display progress via the tooltip | ||
- No, you cannot sample your fellow players TARDIS dimension | ||
- Yes, adventure mode obeys the blacklist config aswell | ||
- Yes, you can configure already unlocked dimensions via the config |
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# Shell Viewer (UPCOMING) | ||
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Following update 2.1.0, you can now view your TARDIS exterior from the Monitor screen! | ||
This means that you can check for dangerous lava, the risk of falling off cliffs and just whether you like the location you've landed | ||
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![](rocks_1.gif)![](rocks_2.gif) | ||
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## How do I use it? | ||
To access the Shell Viewer, navigate your active TARDIS console and interact with your computer bank; upon opening the screen, you will see your exterior shell spinning in the vortex | ||
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![](shell_view.png) | ||
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## What information can I see? | ||
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From this screen, you will be able to see the current coordinates of the TARDIS, alongside your current throttle and current fuel | ||
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![](shell_view_full.png) | ||
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## Can I watch the TARDIS Fly? | ||
Sortof! You can view the TARDIS flying through the vortex of your choice. However, currently there is no way to control the TARDIS from this screen and it is purely visual | ||
Although, keep your eyes peeled 👀 as we may introduce it another alternative to flying - if you intend to use this mode for a full flight I advise playing with other players, paying off a [villager pilot](PilotProfession.md) or using it to watch your TARDIS arrive at a [Landing Pad](The-Landing-Pad.md) | ||
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### Can I move the TARDIS around in the Vortex? | ||
You can offset the rendering of the TARDIS via the usage of WASD | ||
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![](vortex_view.gif) |
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# Mallet (UPCOMING) | ||
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<img src="mallet.png" height="200"/> | ||
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The Mallet is a versatile tool used for interacting with various controls and elements within the TARDIS. Its primary purpose is to assist in re-aligning misconfigured controls and performing renovations. | ||
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## Features | ||
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### Control Realignment | ||
When used on certain TARDIS controls that are misaligned: | ||
- The Mallet can re-align the control to its intended state. | ||
- This process consumes durability from the Mallet. | ||
- While re-aligning, the Mallet emits particles and sound effects for feedback. | ||
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### Cooldown Mechanic | ||
- The Mallet has a cooldown period of 30 seconds (600 ticks) after each use to prevent spamming. | ||
- Durability is consumed with each use, and the Mallet will break if its durability is fully depleted. |
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# Pilot Profession (UPCOMING) | ||
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This profession allows villagers to interact with the TARDIS, serving as pilots to control its flight. | ||
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<img src="pilot_profession.png" height="300"/> | ||
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## How It Works | ||
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### Interacting with a Pilot Villager | ||
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- **Payment in Emeralds**: To encourage the villager to pilot the TARDIS, players must pay them in **Emeralds**. Each Emerald adds time to the piloting task, allowing the villager to continue flying the TARDIS. | ||
- **Piloting Time**: The villager keeps track of how long they’ve been piloting the TARDIS. If a villager has enough time, they will remain engaged in piloting tasks. If not, they will become upset and demand payment. | ||
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### The Villager's Role | ||
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- **Piloting**: When the villager is piloting, they are actively controlling the TARDIS’s flight. | ||
- **Handling Crashes**: If the TARDIS is in danger of crashing, the villager will panic, reacting accordingly to the situation. | ||
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### TARDIS Interaction | ||
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- **Flight Status**: The state of the TARDIS affects the villager's actions. If the TARDIS is in flight, the villager will perform work-related activities. If it's landing, they will celebrate. If it’s crashing, they will panic. | ||
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## Tips for Players | ||
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- **Pay the Pilot**: If you want the villager to continue piloting, make sure to keep them well-compensated with Emeralds. Failing to do so may lead to them stopping their work or becoming unhappy. | ||
- **Watch for Feedback**: The villager will communicate their remaining time left with you via right-clicking the villager. | ||
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## Cost | ||
1 Emerald = 5 minutes of flight time |
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# Villagers (UPCOMING) | ||
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The mod intends to add a variety of Villagers that will help you along your journey or....sabotage you... | ||
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- [Pilot](PilotProfession.md) |
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