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v2.0.0

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@WhistleWiz WhistleWiz released this 06 Mar 22:10
· 3 commits to main since this release

Version 2.0.0

This update will break existing cargo mods. Mod creators will need to update cargo groups and licenses, and reexport.

Adds:

  • Cargo sources and destinations are now per group instead of per cargo, allowing greater flexibility.
  • Specifying a station, yard or individual loading track as destination.
  • Licenses use string IDs, allowing custom licenses.
  • Packaging pack into a single asset bundle, reducing file size, loading times and export times, while still allowing individual bundles to be loaded.
  • Full control over cargo damage stats.
  • Hazmat effects like leaks and explosions.
  • Integration with the next version of CCL when it releases, allowing the usage of CCL components in cargo.

Fixes:

  • Cargo not loading properly on save reload, needing to go back to the main menu.
  • Better validation to prevent wrong setups.