Version 2.0.0
This update will break existing cargo mods. Mod creators will need to update cargo groups and licenses, and reexport.
Adds:
- Cargo sources and destinations are now per group instead of per cargo, allowing greater flexibility.
- Specifying a station, yard or individual loading track as destination.
- Licenses use string IDs, allowing custom licenses.
- Packaging pack into a single asset bundle, reducing file size, loading times and export times, while still allowing individual bundles to be loaded.
- Full control over cargo damage stats.
- Hazmat effects like leaks and explosions.
- Integration with the next version of CCL when it releases, allowing the usage of CCL components in cargo.
Fixes:
- Cargo not loading properly on save reload, needing to go back to the main menu.
- Better validation to prevent wrong setups.