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Do not break pulls on Z-level transitions. (ParadiseSS13#27702)
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warriorstar-orion authored Dec 24, 2024
1 parent b3f54ce commit e520abf
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/game/atoms_movable.dm
Original file line number Diff line number Diff line change
Expand Up @@ -457,7 +457,7 @@
SET_ACTIVE_MOVEMENT(oldloc, NONE, TRUE, null)

if(destination)
if(pulledby)
if(pulledby && !HAS_TRAIT(src, TRAIT_CURRENTLY_Z_MOVING))
pulledby.stop_pulling()

var/same_loc = oldloc == destination
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