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Adabat: Jungle Joyride v1.0.7
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Resolved unused element warnings, region files has been properly pruned
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TheRealPear committed Jan 13, 2024
1 parent ba9d178 commit d8dc406
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Showing 16 changed files with 38 additions and 36 deletions.
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74 changes: 38 additions & 36 deletions Arcade/Adabat Jungle Joyride/map.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<map proto="1.4.2" game="Progress">
<name>Adabat: Jungle Joyride</name>
<version>1.0.3</version>
<version>1.0.7</version>
<created>2022-06-03</created>
<gamemode>arcade</gamemode>
<objective>Be the first to reach the temple!</objective>
Expand All @@ -22,54 +22,53 @@
<spawns>
<spawn yaw="90" filter="you-just-started" kit="spawn-kit">
<region>
<cylinder base="2.4,51,0" radius="2" height="1"/>
<cylinder base="2.5,50,0.5" radius="2" height="0"/>
</region>
</spawn>
<spawn yaw="90" filter="should-spawn-at-stage-2-now" region="stage-2" kit="runner"/>
<spawn yaw="180" filter="should-spawn-at-stage-4-now" region="stage-4" kit="runner"/>
<spawn yaw="180" filter="should-spawn-at-stage-5-now" region="stage-5" kit="runner"/>
<default>
<region yaw="-90">
<cylinder base="42.678,47,0" radius="5" height="0"/>
<cylinder base="42.5,47,0.5" radius="3" height="0"/>
</region>
</default>
</spawns>
<world>
<!-- Sets map to midnight -->
<timeset>9000</timeset>
</world>
<world>
<timelock>on</timelock> <!-- Defaults to on -->
<timelock>on</timelock>
</world>
<kits>
<kit id="default-kit" force="true">
<effect duration="oo" amplifier="1">speed</effect>
<effect>speed</effect>
</kit>
<kit id="spawn-kit" force="true">
<boots unbreakable="true" color="ed2202" locked="true" material="leather boots">"leather boots"</boots>
<boots unbreakable="true" color="ed2202" locked="true" material="leather boots"/>
<effect duration="10s">invisibility</effect>
<walk-speed>3</walk-speed>
<game-mode>adventure</game-mode>
<walk-speed>3</walk-speed>
</kit>
<kit id="runner" force="true">
<boots unbreakable="true" color="ed2202" locked="true" material="leather boots">"leather boots"</boots>
<walk-speed>3</walk-speed>
<boots unbreakable="true" color="ed2202" locked="true" material="leather boots"/>
<game-mode>adventure</game-mode>
<walk-speed>3</walk-speed>
</kit>
<kit id="boost-speed" force="true">
<effect duration="2s">night vision</effect>
<effect duration="2s" amplifier="3">speed</effect>
<boots unbreakable="true" color="ed2202" locked="true" material="leather boots">"leather boots"</boots>
<walk-speed>3</walk-speed>
<boots unbreakable="true" color="ed2202" locked="true" material="leather boots"/>
<walk-speed>3</walk-speed>
</kit>
<kit id="cave-speed" force="true">
<boots unbreakable="true" color="ed2202" locked="true" material="leather boots">"leather boots"</boots>
<walk-speed>2</walk-speed>
<boots unbreakable="true" color="ed2202" locked="true" material="leather boots"/>
<walk-speed>2</walk-speed>
</kit>
<kit id="remove-effects" force="true">
<effect duration="1">speed</effect>
</kit>
</kits>
<regions>
<apply block="not-players"/>
<apply block="only-sand"/>
<!-- Special rules -->
<cuboid id="pier" min="4,51,3" max="-0,54,-2"/>
<apply kit="spawn-kit" region="pier"/>
Expand Down Expand Up @@ -134,7 +133,7 @@
</apply>
<apply velocity="0, 1.5,-1.8">
<region>
<cuboid min="16,47,-299" max="22,49,-303"/>
<cuboid min="18,49,-302" max="21,50,-301"/>
</region>
</apply>
<apply velocity="-3.5, 1.7, 0">
Expand All @@ -157,25 +156,25 @@
<cylinder base="-916, 62, 151" radius="2.5" height="2"/>
</region>
</apply>
<apply velocity="3.0, 2, 0">
<apply velocity="3.0, 2, 0">
<region>
<cuboid min="-33,50,-345" max="-31,52.5,-341"/>
</region>
</apply>
<apply velocity="0, 1.8, -2.9">
<apply velocity="0, 1.8, -2.9">
<region>
<cuboid min="-1,48,-344" max="2,50,-346"/>
<cuboid min="-1,50,-344" max="2,51,-346"/>
</region>
</apply>
<!-- New stage destinations -->
<point id="stage-1">1,50,0</point>
<point id="stage-1c">-126,50,2</point>
<point id="stage-1c">-126,50,2</point>
<point id="stage-2">-932,49,32</point>
<point id="stage-3">-998,80,361</point>
<point id="stage-4">24,49,-262</point>
<point id="stage-4.5">19,49,-193</point>
<point id="stage-4.5">19,49,-193</point>
<point id="stage-5">-689,62,302</point>
<point id="stage-6">-772,63,331</point>
<point id="stage-6">-772,63,331</point>
<point id="stage-7">-891,48,357</point>
<!-- Portals/score boxes at end of stage -->
<cuboid id="end-stage-1" min="-830,48,4" max="-831,52,-9"/>
Expand All @@ -186,7 +185,7 @@
<cuboid id="end-stage-6" min="-693,62,304" max="-694,63,299"/>
<cuboid id="end-stage-7" min="-891,48,357" max="-905,58,302"/>
<cuboid id="ocean1" min="54,44,-77" max="-125,46,76"/>
<cuboid id="ocean1.5" min="-126,46,76" max="-812,43,-76"/>
<cuboid id="ocean1.5" min="-126,46,76" max="-812,43,-76"/>
<cuboid id="valley1" min="-883,9,61" max="-996,4,199"/>
<cuboid id="lavapits" min="-1025,41,146" max="-994,44,102"/>
<cuboid id="ocean2" min="-56,47,-284" max="63,44,-432"/>
Expand All @@ -198,9 +197,12 @@
<apply region="end-stage-7" message="You've won! A 30s countdown began as soon as the first player completed. Stick around until then!"/>
</regions>
<filters>
<not id="not-players">
<cause>player</cause>
</not>
<all id="only-sand">
<not>
<cause>player</cause>
</not>
<material>sand</material>
</all>
<score id="you-just-started">0</score>
<score id="should-spawn-at-stage-2-now">1</score>
<score id="should-spawn-at-stage-4-now">2</score>
Expand All @@ -211,7 +213,7 @@
<portal destination="stage-4.5" region="end-stage-3" yaw="@-180"/>
<portal destination="stage-5" region="end-stage-5" yaw="@-90"/>
<portal destination="stage-1" region="ocean1" yaw="@90"/>
<portal destination="stage-1c" region="ocean1.5" yaw="@90"/>
<portal destination="stage-1c" region="ocean1.5" yaw="@90"/>
<portal destination="stage-2" region="valley1" yaw="@0"/>
<portal destination="stage-2" region="lavapits" yaw="@0"/>
<portal destination="stage-4" region="ocean2" yaw="@-180"/>
Expand All @@ -220,12 +222,12 @@
<portal destination="stage-5" region="lavapool3" yaw="@-90"/>
<portal destination="stage-6" region="valley2" yaw="@90"/>
</portals>
<score> <!-- Getting the 4th triggers a 30s capture of a hill to give the final point -->
<score> <!-- Getting the 4th triggers a 30s capture of a hill to give the final point (hasn't been true in a long time) -->
<limit>4</limit>
<box points="1" silent="true" region="end-stage-1"/>
<box points="1" silent="true" region="end-stage-3"/>
<box points="1" silent="true" region="end-stage-5"/>
<box points="1" silent="true" region="end-stage-7"/>
<box points="1" silent="true" region="end-stage-1" filter="you-just-started"/>
<box points="1" silent="true" region="end-stage-3" filter="should-spawn-at-stage-2-now"/>
<box points="1" silent="true" region="end-stage-5" filter="should-spawn-at-stage-4-now"/>
<box points="1" silent="true" region="end-stage-7" filter="should-spawn-at-stage-5-now"/>
</score>
<control-points>
<control-point name="Final 30s" show="false" permanent="true" capture-time="30s" points="1" required="false" recovery="0" capture="end-stage-7">
Expand Down Expand Up @@ -258,6 +260,6 @@
<item>leather boots</item>
<item>sapling</item>
<item>sand</item>
<item>stone plate</item>
</itemremove>
<timelock>on</timelock>
</map>
</map>
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