Skip to content

Commit

Permalink
Update zzuf maps (#133)
Browse files Browse the repository at this point in the history
  • Loading branch information
zzufx authored Mar 21, 2024
1 parent d832f22 commit 8cd1abf
Show file tree
Hide file tree
Showing 11 changed files with 280 additions and 334 deletions.
Binary file modified DTM/Standard/Armature/level.dat
Binary file not shown.
423 changes: 210 additions & 213 deletions DTM/Standard/Armature/map.xml

Large diffs are not rendered by default.

Binary file modified DTM/Standard/Armature/region/r.-1.-1.mca
Binary file not shown.
Binary file modified DTM/Standard/Armature/region/r.-1.0.mca
Binary file not shown.
Binary file modified DTM/Standard/Armature/region/r.0.-1.mca
Binary file not shown.
Binary file modified DTM/Standard/Armature/region/r.0.0.mca
Binary file not shown.
191 changes: 70 additions & 121 deletions FFA/Standard/Deadwood/map.xml
Original file line number Diff line number Diff line change
@@ -1,121 +1,70 @@
<map proto="1.4.2">
<name>Deadwood</name>
<version>1.0.4</version>
<objective>Be the player with the highest amount of kills after 3 minutes!</objective>
<authors>
<author uuid="9d4779a8-d35f-45d2-b51c-95de7a77e128" contribution="Map Builder, XML"/> <!-- zzuf -->
<author uuid="d37bd0ab-17b3-4be0-9e89-c3afa8cdf946" contribution="Map Builder"/> <!-- Metacognitive -->
</authors>
<created>2022-09-24</created>
<gamemode>rage</gamemode>
<gamemode>ffa</gamemode>
<gamemode>arcade</gamemode>
<game>One In The Quiver</game>
<rules>
<rule>Players may not take fall damage.</rule>
<rule>Players have the ability to double jump.</rule>
</rules>
<players max="10" max-overfill="12" colors="true"/>
<rage/>
<time>3m</time>
<score>
<kills>1</kills>
</score>
<broadcasts>
<alert after="1s" every="50s">Swords `c`ldo not `rkill in one hit, but bow shots `a`ldo`r!</alert>
<tip after="2s" every="50s">You can tap your jump key twice for a small double jump!</tip>
</broadcasts>
<spawns>
<spawn kit="players-kit" spread="true">
<regions>
<!-- sheriff's office -->
<point yaw="90">19.5,4,-13.5</point>
<!-- mine entrance -->
<point yaw="-90">-38.5,4,1.5</point>
<!-- church -->
<point yaw="180">-0,6,28</point>
<!-- carriages -->
<point yaw="90">-16.5,5,-10.5</point> <!-- saloon -->
<point yaw="-90">32.5,5,-4.5</point> <!-- barber -->
<!-- post office -->
<point yaw="135">16.5,6,22.5</point>
<!-- graveyard -->
<point yaw="-180">13.5,4,33.5</point>
<!-- bank -->
<point yaw="-90">-18.5,5,-25.5</point>
<point yaw="90">-12,14,-25</point> <!-- roof -->
<!-- water tower -->
<point yaw="90">6.5,13,-31.5</point>
<!-- saloon -->
<point yaw="90">-22.5,10,25.5</point>
<point yaw="-45">-12.5,10,14.5</point>
<point yaw="-90">-20,14.5,26</point> <!-- roof -->
<!-- barber roof -->
<point yaw="90">27,12.5,-17</point>
</regions>
</spawn>
<default yaw="0">
<regions>
<cuboid id="obs-spawn" min="-24.5,4,-16.5" max="-26.5,4,-17.5"/>
</regions>
</default>
</spawns>
<kits>
<kit id="players-kit">
<clear/>
<game-mode>adventure</game-mode>
<potion duration="1s" amplifier="255" ambient="true">damage resistance</potion>
<item slot="0" unbreakable="true" name="`7`lRegular `rBowie Knife" lore="`8Multiple Hit Kill">stone sword</item>
<item slot="1" unbreakable="true" name="`c`lMo`6`ldd`e`led `rRepeater" lore="`8One Hit Kill" enchantment="power:10" show-enchantments="false">bow</item>
<item slot="2">arrow</item>
<double-jump power="2" recharge-time="0.5s" recharge-before-landing="true"/>
</kit>
</kits>
<timelock>on</timelock>
<kill-reward>
<item amount="1">arrow</item>
</kill-reward>
<filters>
<deny id="deny-players">
<participating/>
</deny>
</filters>
<regions>
<negative id="deadwood">
<region id="gallows"/>
<region id="grave"/>
</negative>
<union id="gallows">
<cuboid id="gallows-lever" min="1,6,2" max="0,7,1"/>
<rectangle id="gallows-piston" min="1,1" max="0,0"/>
</union>
<cuboid id="sheriff-door" min="20.5,4,-20" max="21,6,-19"/>
<cuboid id="grave" min="7,2,32" max="6,3,34"/>
<above y="19" id="ceiling"/>
<apply block="never" region="gallows-lever"/>
<apply block="never" region="grave"/>
<apply block="never" use="never" region="deadwood"/>
<apply enter="never" region="sheriff-door" message="`f&#60;`6❖`bDeadwood Sheriff`f&#62;: Where do you think you're going?"/>
<apply enter="never" region="ceiling"/>
</regions>
<portals>
<portal x="@18.5" y="@4.25" z="@-25.5" yaw="@90">
<region>
<cuboid min="-13,6,21" max="-14,7,22"/>
</region>
</portal>
</portals>
<disabledamage>
<damage>fall</damage>
</disabledamage>
<hunger>
<depletion>off</depletion>
</hunger>
<toolrepair>
<tool>stone sword</tool>
<tool>bow</tool>
</toolrepair>
<itemkeep>
<item>arrow</item>
</itemkeep>
</map>
<map proto="1.4.2">
<name>Deadwood</name>
<version>1.0.9</version>
<include id="oitq"/>
<objective>Be the player with the highest amount of kills after ${time-limit} minutes!</objective>
<authors>
<author uuid="9d4779a8-d35f-45d2-b51c-95de7a77e128" contribution="Map Builder, XML"/> <!-- zzuf -->
<author uuid="d37bd0ab-17b3-4be0-9e89-c3afa8cdf946" contribution="Map Builder"/> <!-- Metacognitive -->
</authors>
<created>2022-09-24</created>
<players max="10" colors="true"/>
<spawns>
<spawn spread="true">
<regions>
<!-- sheriff's office -->
<point yaw="90">19.5,4,-13.5</point>
<!-- mine entrance -->
<point yaw="-90">-38.5,4,1.5</point>
<!-- church -->
<point yaw="180">-0,6,28</point>
<!-- carriages -->
<point yaw="90">-16.5,5,-10.5</point> <!-- saloon -->
<point yaw="-90">32.5,5,-4.5</point> <!-- barber -->
<!-- post office -->
<point yaw="135">16.5,6,22.5</point>
<!-- graveyard -->
<point yaw="-180">13.5,4,33.5</point>
<!-- bank -->
<point yaw="-90">-18.5,5,-25.5</point>
<point yaw="90">-12,14,-25</point> <!-- roof -->
<!-- water tower -->
<point yaw="90">6.5,13,-31.5</point>
<!-- saloon -->
<point yaw="90">-22.5,10,25.5</point>
<point yaw="-45">-12.5,10,14.5</point>
<point yaw="-90">-20,14.5,26</point> <!-- roof -->
<!-- barber roof -->
<point yaw="90">27,12.5,-17</point>
</regions>
</spawn>
<default yaw="0">
<region>
<cuboid id="obs-spawn" min="-24.5,4,-16.5" max="-26.5,4,-17.5"/>
</region>
</default>
</spawns>
<regions>
<negative id="deadwood">
<region id="gallows"/>
<region id="grave"/>
</negative>
<union id="gallows">
<cuboid id="gallows-lever" min="1,6,2" max="0,7,1"/>
<rectangle id="gallows-piston" min="1,1" max="0,0"/>
</union>
<cuboid id="sheriff-door" min="20.5,4,-20" max="21,6,-19"/>
<cuboid id="grave" min="7,2,32" max="6,3,34"/>
<above y="19" id="ceiling"/>
<apply use="never" region="deadwood"/>
<apply enter="never" region="sheriff-door" message="`f&#60;`6❖`bDeadwood Sheriff`f&#62;: Where do you think you're going?"/>
<apply enter="never" region="ceiling"/>
</regions>
<portals>
<portal x="@18.5" y="@4" z="@-25.5" yaw="@90">
<region>
<cuboid min="-13,6,21" max="-14,7,22"/>
</region>
</portal>
</portals>
</map>
Binary file modified FFA/Standard/Deadwood/region/r.-1.-1.mca
Binary file not shown.
Binary file modified FFA/Standard/Deadwood/region/r.-1.0.mca
Binary file not shown.
Binary file modified FFA/Standard/Deadwood/region/r.0.-1.mca
Binary file not shown.
Binary file modified FFA/Standard/Deadwood/region/r.0.0.mca
Binary file not shown.

0 comments on commit 8cd1abf

Please sign in to comment.