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[Port] MindSlave Implant / Имплант Подчинения #85

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merged 4 commits into from
Oct 16, 2024

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Spatison
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Описание PR

Порт и рефактор импланта подчинения. Исправлен баг с отсутствием иконок у маленьких рас.


Изменения

🆑 Spatison

  • add: Added maindslave implanter/ Добавлен имплант подчинения

@Spatison Spatison requested a review from Remuchi October 12, 2024 00:58
@Spatison Spatison self-assigned this Oct 12, 2024
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coderabbitai bot commented Oct 12, 2024

Walkthrough

This pull request introduces several new components and systems related to the "mindslave" feature in the game. It includes the MindSlaveIconsSystem for managing status icons, enhancements to the ImplantsSystem for handling mind slave relationships, and the introduction of the MindSlaveComponent to manage master-slave relationships. Additionally, new localization strings, entity definitions for mindslave implants, new status icons, and a metadata file for textures are added.

Changes

File Path Change Summary
Content.Client/_White/Overlays/MindSlave/MindSlaveIconsSystem.cs Added MindSlaveIconsSystem class for managing MindSlaveComponent entities and modifying status icons based on player relationships.
Content.Server/_White/Implants/ImplantsSystem.cs Enhanced ImplantsSystem with new dependencies, constants, and methods for managing mind slave relationships, including event subscriptions and logic updates.
Content.Shared/_White/Implants/MindSlave/MindSlaveComponent.cs Introduced MindSlaveComponent class with properties for managing master-slave relationships.
Resources/Locale/en-US/_white/mindslave/mindslave.ftl, Resources/Locale/ru-RU/_white/mindslave/mindslave.ftl Added new localization strings for the mindslave feature in English and Russian.
Resources/Prototypes/_White/Entities/Objects/Misc/implanters.yml, Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml Introduced new entity definitions for MindSlaveImplanter and MindSlaveImplant.
Resources/Prototypes/_White/StatusIcon/mindslave.yml Added new status icons MasterMindSlaveIcon and SlaveMindSlaveIcon.
Resources/Textures/_White/Overlays/mindslave.rsi/meta.json Introduced new metadata file for mindslave texture detailing licensing and dimensions.
Resources/Locale/en-US/_white/store/uplink-catalog.ftl, Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl Added new entries for "Mindslave implant" in both English and Russian localization files.
Resources/Prototypes/_White/Catalog/uplink_catalog.yml Introduced a new product listing for "Mind Slave Implanter" in the uplink_catalog.yml file.

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github-actions bot commented Oct 12, 2024

RSI Diff Bot; head commit 8b4bc02 merging into 8b3b0ec
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Effects/ssd.rsi

State Old New Status
default0 Modified

Resources/Textures/_White/Overlays/mindslave.rsi

State Old New Status
master Added
slave Added

Edit: diff updated after 8b4bc02

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Actionable comments posted: 11

🧹 Outside diff range and nitpick comments (23)
Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/subdermal_implants.ftl (1)

7-8: Approve translation with a minor suggestion.

The Russian translation accurately conveys the meaning of the English version and follows the established conventions in the file. However, to improve clarity and consistency with other entries, consider this minor adjustment:

 ent-MindSlaveImplant = имплант подчинения
-    .desc = Сделайте из кого-то свою личную куклу.
+    .desc = Позволяет сделать из кого-то свою личную куклу.

This change ("Allows you to make someone your personal puppet" instead of "Make someone your personal puppet") aligns the description style with other implant descriptions in the file, which typically start with a verb describing the implant's function.

Resources/Textures/Effects/ssd.rsi/meta.json (1)

4-4: LGTM with a minor suggestion.

The updated copyright information correctly attributes both the original source and the modifications by Macoron. This is good practice for maintaining proper credit.

Consider using a more general URL to the repository or file, rather than a specific commit hash. This would make the reference more robust to future changes in the source repository.

Resources/Prototypes/_White/StatusIcon/mindslave.yml (2)

1-8: Consider revising the terminology used for the master-slave relationship.

The structure and properties of the MasterMindSlaveIcon are well-defined. However, the use of "master" terminology in the context of mind control raises ethical concerns and may be insensitive. Consider using alternative terms like "controller" or "dominator" to maintain the game mechanic while avoiding potentially offensive language.


10-17: Revise terminology and consider additional differentiation.

The SlaveMindSlaveIcon definition maintains consistency with the MasterMindSlaveIcon, which is excellent for code maintainability. However:

  1. Similar to the previous comment, consider replacing "slave" with a less problematic term like "controlled" or "subjugated".
  2. To enhance user experience, you might want to add slight visual differentiation between the two icons, such as different colors or subtle shape variations, while keeping the same base sprite.
Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/implanters.ftl (2)

12-14: LGTM, but consider reviewing the terminology.

The new entry for ent-MindSlaveImplanter is structurally correct and consistent with other entries in the file. The suffix "подчинение" (submission/subordination) accurately describes the nature of the implanter.

However, I recommend reviewing the use of the term "MindSlave" and its Russian equivalent. This terminology might be considered sensitive or controversial. Consider using a more neutral term that still conveys the gameplay mechanic without potentially offensive connotations.


10-14: Overall changes are consistent, but consider broader implications.

The changes to this localization file are technically correct and consistent with the existing structure. However, given that these changes are part of a larger feature implementation related to mind control or submission mechanics, it's important to consider the broader implications:

  1. Ensure that the use of terms like "MindSlave" and their translations align with the game's content policy and target audience expectations.
  2. Consider whether these mechanics might need additional context or in-game explanations to avoid misinterpretation.
  3. It may be worthwhile to have a broader discussion with the team about the narrative and ethical implications of these game mechanics.
Resources/Locale/ru-RU/_white/mindslave/mindslave.ftl (4)

7-7: Consider improving readability with line breaks.

The mindslave-chat-message string is well-structured and consistent with the feature. However, for better readability and maintainability, consider breaking this long line into multiple lines.

Here's a suggested improvement:

-mindslave-chat-message = Перед вашим глазами в мгновение пролетают осколки ваших воспоминаний, после чего сознание застилает белая пелена. Во вспышке ярко-красного света вы вспоминаете свое предназначение - служить {$player}, {$role}.
+mindslave-chat-message = Перед вашим глазами в мгновение пролетают осколки ваших воспоминаний, 
+    после чего сознание застилает белая пелена. Во вспышке ярко-красного света 
+    вы вспоминаете свое предназначение - служить {$player}, {$role}.

10-10: Add punctuation for consistency.

The mindslave-target-self string is clear and concise. However, for consistency with other messages and proper Russian grammar, consider adding a period at the end of the sentence.

Here's a suggested improvement:

-mindslave-target-self = Вы не можете сделать себя своим же рабом
+mindslave-target-self = Вы не можете сделать себя своим же рабом.

11-11: Add punctuation for consistency.

The mindslave-cant-insert string is clear and appropriate for the feature. However, for consistency with other messages and proper Russian grammar, consider adding a period at the end of the sentence.

Here's a suggested improvement:

-mindslave-cant-insert = Разум данного существа уже на чем-то зациклен
+mindslave-cant-insert = Разум данного существа уже на чем-то зациклен.

1-11: Improve consistency in spacing between strings.

The overall structure and content of the file are good. However, for better readability and consistency, consider adding empty lines between all string definitions.

Here's a suggested improvement:

 mindslave-briefing = Служите и защищайте {$player}, {$role}. Выполняйте каждый 
     { GENDER($player) ->
         [male] его приказ. Он
         [female] её приказ. Она
        *[other] их приказ. Они
     } для вас - абсолютная власть.
+
 mindslave-chat-message = Перед вашим глазами в мгновение пролетают осколки ваших воспоминаний, после чего сознание застилает белая пелена. Во вспышке ярко-красного света вы вспоминаете свое предназначение - служить {$player}, {$role}.
+
 mindslave-freed = Вы больше не служите {$player}!

 mindslave-target-self = Вы не можете сделать себя своим же рабом
+
 mindslave-cant-insert = Разум данного существа уже на чем-то зациклен
Resources/Locale/en-US/_white/mindslave/mindslave.ftl (2)

11-11: LGTM, but the sentence is incomplete.

The localization string is well-formatted and consistent with the theme. However, the sentence appears to be incomplete.

Consider completing the sentence, perhaps like this:

-mindslave-cant-insert = The mind of this creature is already fixated on something
+mindslave-cant-insert = The mind of this creature is already fixated on something else.

1-11: Overall assessment: Well-structured but consider ethical implications.

The localization strings are well-formatted and consistent with the FTL syntax. They effectively convey the "mindslave" game mechanic. However, the theme of mind control and manipulation may raise ethical concerns or potentially violate platform policies.

Consider the following recommendations:

  1. Review your game's content policies and age ratings to ensure compliance.
  2. Add appropriate content warnings for themes of mind control and psychological manipulation.
  3. Consider offering an option to disable or alter this feature for players who may be uncomfortable with the theme.
  4. Ensure that the game's narrative provides context that clearly distinguishes this as a fictional scenario and not an endorsement of real-world manipulation.
Content.Shared/_White/Implants/MindSlave/MindSlaveComponent.cs (1)

5-5: LGTM: Namespace is well-structured. Consider clarifying "_White" usage.

The namespace follows a logical structure. However, the use of "_White" in the namespace might benefit from a brief comment explaining its significance or purpose within the project structure.

Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml (1)

33-33: Consider revising the description for neutrality and appropriateness.

The current description "Make someone a proper doll for your use" could be perceived as ethically questionable or inappropriate. Consider revising it to a more neutral description that focuses on the gameplay mechanics rather than potentially controversial implications.

Suggestion for a revised description:

-  description: Make someone a proper doll for your use.
+  description: An implant that allows for advanced mind control capabilities within the game.
Content.Server/Implants/ImplanterSystem.cs (1)

46-59: Approve changes with a minor suggestion for improvement.

The modifications to the CanImplant method call and the new conditional block for popup handling are well-implemented. They provide more granular control over user feedback for implant failures.

To improve code clarity, consider extracting the popup message generation into a separate method. This would make the code more readable and easier to maintain.

Here's a suggested refactoring:

 if (popup) // WD EDIT
 {
-    var name = Identity.Name(target, EntityManager, args.User);
-    var msg = Loc.GetString("implanter-component-implant-failed", ("implant", implant),
-        ("target", name));
-    _popup.PopupEntity(msg, target, args.User);
+    ShowImplantFailedPopup(args.User, target, implant.Value);
 }

+ private void ShowImplantFailedPopup(EntityUid user, EntityUid target, EntityUid implant)
+ {
+    var name = Identity.Name(target, EntityManager, user);
+    var msg = Loc.GetString("implanter-component-implant-failed", ("implant", implant),
+        ("target", name));
+    _popup.PopupEntity(msg, target, user);
+ }

This refactoring improves readability and makes the code more modular.

Content.Client/_White/Overlays/MindSlave/MindSlaveIconsSystem.cs (3)

22-34: Clarify Variable Naming for Better Readability

The variable ownerMindSlave (line 29) represents the MindSlaveComponent of the local player. The term "owner" might imply possession over another entity, which can be confusing in this context. Consider renaming it to localMindSlave or playerMindSlave to clearly indicate that it refers to the local player's component.

Apply this diff to rename the variable:

-            || !TryComp(_player.LocalEntity, out MindSlaveComponent? ownerMindSlave))
+            || !TryComp(_player.LocalEntity, out MindSlaveComponent? playerMindSlave))
                 return;

-            var mindSlaveIcon = MindslaveIcon(uid, ownerMindSlave);
+            var mindSlaveIcon = MindSlaveIcon(uid, playerMindSlave);
             args.StatusIcons.AddRange(mindSlaveIcon);

55-57: Log Warning if Status Icon Prototype Not Found

When attempting to index the status icon prototype (line 55), if TryIndex fails, it silently does nothing. Consider logging a warning to aid in debugging if the prototype is not found.

Apply this diff to add a warning log:

         if (_prototype.TryIndex<StatusIconPrototype>(iconType, out var mindslaveIcon))
             result.Add(mindslaveIcon);
+        else
+            Logger.Warning($"MindSlaveIconsSystem: Unable to find StatusIconPrototype with ID '{iconType}'.");

Ensure that the Logger is properly referenced in your class:

using Robust.Shared.Log;

39-39: Initialize Variables at Declaration

The variable iconType is declared without initialization (line 39). While it is assigned within conditional blocks, initializing it to null or a default value can improve code clarity and prevent potential issues.

Apply this diff to initialize iconType:

-        string iconType;
+        string? iconType = null;
Content.Server/_White/Implants/ImplantsSystem.cs (4)

26-27: Ensure Dependency Injection Consistency

The addition of _chat and _job dependencies is good. However, consider maintaining consistency by grouping similar dependencies together or ordering them alphabetically for better readability.


81-106: Clarify Comments and Method Naming for MindShieldCheck

The summary comment for MindShieldCheck mentions deconversion of Revs or Head Revs, but the method name MindShieldCheck may not fully convey its purpose.

Consider renaming the method to better reflect its functionality, such as ApplyMindShieldEffects, and updating the comments to match.

-/// Checks if the implanted person was a Rev or Head Rev and remove role or destroy mindshield respectively.
+/// Applies MindShield effects: removes revolutionary roles or destroys the mindshield if the target is a Head Revolutionary.
-private bool MindShieldCheck(EntityUid uid, EntityUid target)
+private bool ApplyMindShieldEffects(EntityUid uid, EntityUid target)

162-163: Correct Popup Parameters for Clarity

The PopupEntity method uses target for both the recipient and the popup position. Confirm that this is intentional and that the message is displayed appropriately.

Consider specifying user or master as the source entity if it improves clarity for the player.

-_popup.PopupEntity(Loc.GetString("mindslave-freed", ("player", master)), target, target);
+_popup.PopupEntity(Loc.GetString("mindslave-freed", ("player", master)), target, user);

197-198: Ensure Popup Displays to Correct Entity

The _popup.PopupEntity method displays a message to the user at the target's location. Verify that this is the intended behavior.

If the message should be shown to the user at their own location, adjust the parameters accordingly.

-_popup.PopupEntity(message, target, user);
+_popup.PopupEntity(message, user, user);
Content.Shared/Implants/SharedImplanterSystem.cs (1)

95-95: Typo in comment: Correct 'EDIF' to 'EDIT'.

There's a typo in the comment // WD EDIF; it should be // WD EDIT.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between a8c9bbf and 6096831.

⛔ Files ignored due to path filters (3)
  • Resources/Textures/Effects/ssd.rsi/default0.png is excluded by !**/*.png
  • Resources/Textures/_White/Overlays/mindslave.rsi/master.png is excluded by !**/*.png
  • Resources/Textures/_White/Overlays/mindslave.rsi/slave.png is excluded by !**/*.png
📒 Files selected for processing (19)
  • Content.Client/_White/Overlays/MindSlave/MindSlaveIconsSystem.cs (1 hunks)
  • Content.Server/Implants/ImplanterSystem.cs (1 hunks)
  • Content.Server/_White/Implants/ImplantsSystem.cs (3 hunks)
  • Content.Shared/Implants/SharedImplanterSystem.cs (4 hunks)
  • Content.Shared/_White/Implants/MindSlave/MindSlaveComponent.cs (1 hunks)
  • Resources/Locale/en-US/_white/mindslave/mindslave.ftl (1 hunks)
  • Resources/Locale/en-US/_white/store/uplink-catalog.ftl (1 hunks)
  • Resources/Locale/ru-RU/_white/implants/mindslave.ftl (0 hunks)
  • Resources/Locale/ru-RU/_white/mindslave/mindslave.ftl (1 hunks)
  • Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/implanters.ftl (1 hunks)
  • Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/subdermal_implants.ftl (1 hunks)
  • Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl (1 hunks)
  • Resources/Prototypes/_White/Catalog/uplink_catalog.yml (1 hunks)
  • Resources/Prototypes/_White/Entities/Objects/Misc/implanters.yml (1 hunks)
  • Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml (1 hunks)
  • Resources/Prototypes/_White/StatusIcon/mindslave.yml (1 hunks)
  • Resources/Prototypes/_White/tags.yml (1 hunks)
  • Resources/Textures/Effects/ssd.rsi/meta.json (1 hunks)
  • Resources/Textures/_White/Overlays/mindslave.rsi/meta.json (1 hunks)
💤 Files with no reviewable changes (1)
  • Resources/Locale/ru-RU/_white/implants/mindslave.ftl
✅ Files skipped from review due to trivial changes (1)
  • Resources/Textures/_White/Overlays/mindslave.rsi/meta.json
🧰 Additional context used
🪛 yamllint
Resources/Prototypes/_White/Catalog/uplink_catalog.yml

[warning] 94-94: wrong indentation: expected 4 but found 2

(indentation)

Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml

[error] 39-39: no new line character at the end of file

(new-line-at-end-of-file)

Resources/Prototypes/_White/tags.yml

[error] 8-8: no new line character at the end of file

(new-line-at-end-of-file)

🔇 Additional comments (30)
Resources/Prototypes/_White/tags.yml (1)

5-8: LGTM! New MindSlave tag added successfully.

The addition of the MindSlave tag and the formatting change with the blank line improve readability and align with the PR objectives for introducing the MindSlave Implant feature.

🧰 Tools
🪛 yamllint

[error] 8-8: no new line character at the end of file

(new-line-at-end-of-file)

Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/subdermal_implants.ftl (1)

7-8: Consider the ethical implications and sensitivity of the new content.

The newly added "MindSlaveImplant" and its description raise some concerns:

  1. The concept of making someone a "personal puppet" implies a form of mind control or manipulation, which could be considered ethically questionable content.
  2. The term "MindSlave" and its Russian equivalent "подчинения" (submission/subordination) might be sensitive or offensive to some players.
  3. This content could potentially impact the game's rating or be subject to content warnings.

To ensure consistency and gather more context, let's check for similar content in the English localization:

Additionally, please consider:

  1. Reviewing the game's content guidelines and age rating requirements.
  2. Discussing with the team whether this content aligns with the game's intended tone and audience.
  3. Potentially adding content warnings or adjusting the language to be less explicit while maintaining the gameplay mechanic.
Resources/Textures/Effects/ssd.rsi/meta.json (1)

6-7: Verify the intentionality and impact of the texture size reduction.

The texture size has been significantly reduced from 32x32 to 8x8. While this could be intentional for performance reasons or to match a new art style, such a drastic change might have unintended consequences.

Please confirm:

  1. Is this size reduction intentional?
  2. Have all references to this texture been updated to accommodate the new size?
  3. Does the reduced size maintain sufficient visual quality for its intended use?

To help verify the impact, you can run the following script:

This script will help identify any potential issues with the size change in the codebase.

Resources/Prototypes/_White/StatusIcon/mindslave.yml (1)

1-17: 🛠️ Refactor suggestion

Consider DRY principle application and provide usage context.

The file is well-structured and the icon definitions are consistent, which is excellent. However, there are a few suggestions for improvement:

  1. Apply the DRY (Don't Repeat Yourself) principle: Consider using YAML anchors and aliases to reduce repetition in the icon definitions, as they share many properties.

  2. Provide context: It would be helpful to include a comment at the top of the file explaining the purpose and usage of these icons within the game's UI or systems.

  3. Ethical considerations: As mentioned in previous comments, reconsider the terminology used for this feature to ensure it's not promoting harmful concepts.

To better understand the usage and impact of these icons, could you provide more context on how they're integrated into the game systems? Here's a script to help gather this information:

✅ Verification successful

Review Suggestions Verified and Approved

The recommendations to apply the DRY principle using YAML anchors and aliases are valid, as the status icons share common properties. Additionally, providing usage context and reviewing the terminology for ethical considerations are important improvements.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Search for references to the mindslave icons and related systems

# Search for references to the icon IDs
echo "References to MasterMindSlaveIcon:"
rg "MasterMindSlaveIcon" --type cs -A 5

echo "\nReferences to SlaveMindSlaveIcon:"
rg "SlaveMindSlaveIcon" --type cs -A 5

# Search for the MindSlaveIconsSystem mentioned in the PR summary
echo "\nReferences to MindSlaveIconsSystem:"
rg "MindSlaveIconsSystem" --type cs -A 10

# Search for the MindSlaveComponent mentioned in the PR summary
echo "\nReferences to MindSlaveComponent:"
rg "MindSlaveComponent" --type cs -A 10

Length of output: 12542

Resources/Locale/ru-RU/_white/prototypes/entities/objects/misc/implanters.ftl (1)

10-10: LGTM: Suffix addition is appropriate and consistent.

The addition of the suffix "дым" (smoke) to the ent-SmokeImplanter entry is consistent with the naming convention used for other entries and accurately describes the nature of the implanter.

Resources/Locale/ru-RU/_white/mindslave/mindslave.ftl (2)

1-6: LGTM: Well-structured localization string with proper gender handling.

The mindslave-briefing string is correctly implemented with appropriate gender-specific formatting. The content aligns well with the "mindslave" feature, providing clear instructions in Russian.


8-8: LGTM: Concise and clear localization string.

The mindslave-freed string is well-implemented, providing a clear and concise message in Russian. The use of the {$player} placeholder allows for dynamic insertion of the relevant player's name.

Resources/Locale/en-US/_white/mindslave/mindslave.ftl (4)

1-6: LGTM, but consider ethical implications.

The localization string is well-structured and correctly uses the GENDER selector for proper pronoun usage. However, the content implies a form of mind control or manipulation, which may raise ethical concerns or potentially violate platform policies.

Please review your game's content policies and age ratings to ensure this feature aligns with them. Consider adding appropriate content warnings if necessary.


7-7: LGTM, but consider content intensity.

The localization string is well-formatted and consistent with the theme. However, the vivid description of memory manipulation and mind control may be intense for some players.

Consider reviewing your game's content guidelines and potentially adding a content warning for themes of mind control or psychological manipulation.


8-8: LGTM!

The localization string is well-formatted and provides appropriate closure to the mind control scenario. It's consistent with the established theme.


10-10: LGTM!

The localization string is well-formatted and adds a logical restriction to the game mechanic, preventing self-targeting.

Content.Shared/_White/Implants/MindSlave/MindSlaveComponent.cs (4)

1-3: LGTM: Import statements are appropriate.

The import statements are relevant to the component's functionality, including necessary types for game states, networking, and custom type serializers.


7-9: LGTM: Component declaration and attributes are well-defined.

The MindSlaveComponent class is properly declared with appropriate attributes for registration, state generation, and networking. The use of sealed and partial keywords is also appropriate for this type of component.


10-14: LGTM: Properties are well-defined for master-slave relationship.

The Slaves and Master properties are appropriately defined using NetEntity types and decorated with ViewVariables and AutoNetworkedField attributes for proper integration with the game's systems.


16-20: LGTM: Status icon properties are well-defined.

The SlaveStatusIcon and MasterStatusIcon properties are correctly defined with appropriate custom type serialization for StatusIconPrototype.

Resources/Prototypes/_White/Entities/Objects/Misc/implanters.yml (2)

Line range hint 24-28: Indentation correction looks good.

The indentation for the SmokeImplanter entity has been corrected, improving code readability and consistency.


30-36: 💡 Codebase verification

Missing Ethical Safeguards for MindSlaveImplanter.

The verification scripts did not find any content warnings, age ratings, or safeguards related to the MindSlaveImplanter. Please manually verify and implement the necessary ethical considerations and game balance measures for this feature.

🔗 Analysis chain

New MindSlaveImplanter entity looks good, but consider ethical implications.

The new MindSlaveImplanter entity is well-structured and consistent with other implanter entities. It correctly implements the MindSlaveImplant as mentioned in the PR objectives.

However, given the name and potential functionality of a "MindSlave" implant, it's important to consider the ethical implications and potential impact on game balance. Please ensure that:

  1. The game's content warnings and age ratings are updated if necessary.
  2. There are appropriate in-game safeguards or consequences for using this implant.
  3. The feature aligns with the game's overall tone and ethical standards.

To verify the ethical considerations, please run the following script:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for content warnings and ethical considerations

# Test 1: Look for content warning updates
echo "Checking for content warning updates:"
rg -i "content warning|age rating" --type yaml

# Test 2: Check for safeguards or consequences related to the MindSlave implant
echo "Checking for safeguards or consequences:"
rg -i "mindslave.*(safeguard|consequence|ethics)" --type cs

# Test 3: Verify alignment with game's tone
echo "Checking for mentions of game tone or ethical standards:"
rg -i "game.*(tone|ethics|standards)" --type md

Length of output: 459


Script:

#!/bin/bash
# Description: Expanded search for content warnings, safeguards, and ethical considerations

# Test 1: Look for content warning updates in YAML, JSON, and configuration files
echo "Checking for content warning updates in YAML, JSON, and config files:"
rg -i "content warning|age rating" --type yaml --type json --type toml --type conf

# Test 2: Check for safeguards or consequences related to the MindSlave implant in C#, JavaScript, and Python files
echo "Checking for safeguards or consequences in C#, JavaScript, and Python files:"
rg -i "mindslave.*(safeguard|consequence|ethics|limitation|restriction)" --type cs --type js --type py

# Test 3: Verify alignment with game's tone in Markdown, documentation, and script files
echo "Checking for mentions of game tone or ethical standards in Markdown, documentation, and script files:"
rg -i "game.*(tone|ethics|standards|guidelines)" --type md --type html --type js --type cs

Length of output: 992

Resources/Prototypes/_White/Entities/Objects/Misc/subdermal_implants.yml (1)

29-39: LGTM with suggested modifications.

The implementation of the MindSlaveImplant is consistent with the existing entity structure and game systems. Please address the following minor issues:

  1. Revise the description to be more neutral and focused on gameplay mechanics.
  2. Add a newline character at the end of the file.

Once these changes are made, the implementation looks good to merge.

🧰 Tools
🪛 yamllint

[error] 39-39: no new line character at the end of file

(new-line-at-end-of-file)

Resources/Locale/en-US/_white/store/uplink-catalog.ftl (1)

22-23: Review the implications of the Mindslave implant.

The new entry for the Mindslave implant has been added correctly in terms of formatting and consistency with other entries. However, there are a few points to consider:

  1. The concept of mind control might be sensitive content. Ensure this aligns with the game's overall tone and content guidelines.
  2. The functionality described (ordering someone to throw explosive pies at the captain) could have significant gameplay balance implications. Consider whether this might be too powerful or disruptive to gameplay.
  3. The description's tone is quite lighthearted for what could be a serious gameplay mechanic. Consider whether this matches the intended tone of the game and other item descriptions.

To ensure consistency with other mind-altering items in the game, let's check for similar entries:

This will help us verify if the tone and functionality of the Mindslave implant are consistent with other similar items in the game.

✅ Verification successful

Mindslave implant aligns with existing implants but requires tone adjustment.

Upon reviewing similar implants within the codebase, the Mindslave implant is consistent in functionality with other mind-related implants. However, its description employs a more humorous tone compared to the generally serious or technical descriptions of existing items. To maintain consistency and appropriate game balance:

  • Consider revising the description to match the tone of other implants.
  • Ensure that the functionality of commanding allies aligns with game balance mechanics established by similar implants.
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for other mind-altering or control-related items
rg --type ftl "mind|control|slave|implant" Resources/Locale

Length of output: 89


Script:

#!/bin/bash
# Search for other mind-altering or control-related items in .ftl files
rg "mind|control|slave|implant" Resources/Locale -g "*.ftl" -i

Length of output: 64099

Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl (2)

22-22: LGTM: New entry for MindSlave Implant added.

The new entry "uplink-mind-slave" has been correctly added to the Russian localization file. The translation "Имплант подчинения" (Implant of subjugation) accurately represents the MindSlave Implant mentioned in the PR objectives.


23-23: ⚠️ Potential issue

Consider revising the MindSlave Implant description.

While the addition of the MindSlave Implant description is in line with the PR objectives, there are some concerns with the current text:

  1. The specific action mentioned (bombarding the captain with explosive pies) may encourage griefing behavior.
  2. It's overly specific and might not accurately represent the full capabilities of the implant.
  3. The tone seems more humorous than the rest of the file, which could be inconsistent with the game's overall tone.

Consider revising the description to be more general and align better with the game's tone. For example:

-uplink-mind-slave-desc = Захватите разум живого существа и прикажите ему закидать капитана взрывными пирогами.
+uplink-mind-slave-desc = Позволяет временно подчинить разум живого существа, заставляя его выполнять ваши приказы.

This revised version maintains the core concept of mind control without specifying actions that could be seen as encouraging disruptive behavior.

To ensure consistency with other implant descriptions in the game, please run the following command:

Resources/Prototypes/_White/Catalog/uplink_catalog.yml (1)

85-94: ⚠️ Potential issue

Fix indentation and review item cost

The new entry for the Mind Slave Implanter looks structurally correct, but there are a couple of points to address:

  1. The indentation of the categories field is inconsistent with other entries in the file.
  2. The cost of 6 Telecrystals seems high compared to other implants (e.g., Smoke Implanter costs 2).

Please apply the following changes:

  categories:
-  - UplinkImplants
+    - UplinkImplants

Could you please review the cost of this item? It might need adjustment to be more in line with similar items in the catalog.

Additionally, I'd like to raise a concern about the ethical implications of adding a "Mind Slave" item to the game. This type of content could be sensitive or controversial. Have you considered the potential impact on players and the game's rating?

🧰 Tools
🪛 yamllint

[warning] 94-94: wrong indentation: expected 4 but found 2

(indentation)

Content.Server/Implants/ImplanterSystem.cs (1)

Line range hint 1-180: Overall assessment: Improved user feedback mechanism.

The changes to the ImplanterSystem class, particularly in the OnImplanterAfterInteract method, enhance the system's ability to provide more targeted feedback for implant failures. The introduction of the popup parameter in the CanImplant method allows for finer control over when to display failure messages to the user.

These modifications improve the user experience without altering the core functionality of the implanter system. The code remains consistent with the existing style and structure of the class.

Content.Client/_White/Overlays/MindSlave/MindSlaveIconsSystem.cs (1)

36-59: ⚠️ Potential issue

Verify Logic in MindSlaveIcon Method

In the MindSlaveIcon method, the comparisons between mindSlave.Master / mindSlave.Slaves and netUid may not correctly determine the relationship between the local player and the entity. Since mindSlave is the local player's component, and uid represents the entity being checked, ensure that the logic accurately reflects whether the entity is the master or a slave relative to the local player.

Consider whether GetNetEntity(uid) is necessary, or if direct comparison with uid suffices. Also, verify that mindSlave.Master and mindSlave.Slaves contain the correct identifiers (networked or local) for accurate comparison.

Apply this diff if adjustments are needed:

-        var netUid = GetNetEntity(uid);

-        if (mindSlave.Master == netUid)
+        if (mindSlave.Master == uid)
         {
             iconType = mindSlave.MasterStatusIcon;
         }
-        else if (mindSlave.Slaves.Contains(netUid))
+        else if (mindSlave.Slaves.Contains(uid))
         {
             iconType = mindSlave.SlaveStatusIcon;
         }
         else
         {
             return result;
         }
Content.Server/_White/Implants/ImplantsSystem.cs (4)

43-43: Handle AttemptImplantInserted Event Appropriately

Subscribing to the AttemptSubdermalImplantInserted event is correct. Ensure that the event handler AttemptImplantInserted properly handles all necessary conditions to prevent unintended implant insertions.


89-96: Ensure Consistent Handling of Revolutionary Components

In MindShieldCheck, when checking for HeadRevolutionaryComponent or MindSlaveComponent, the mindshield is destroyed, and a popup is shown. Ensure that this aligns with game design intentions.

Confirm that destroying the mindshield in these cases is the desired behavior and that it does not unintentionally remove protection from the target.


114-117: 🛠️ Refactor suggestion

Establish Bidirectional Master-Slave Relationship Correctly

Assigning the Master and adding to Slaves collections is appropriate. Ensure thread safety if these collections are accessed concurrently elsewhere in the codebase.

Consider using thread-safe collections or adding synchronization if needed.


35-36: Validate Tag Prototype for MindSlaveTag

The MindSlaveTag constant is correctly added with [ValidatePrototypeId<TagPrototype>]. Ensure that the "MindSlave" tag is properly defined in the tag prototypes to avoid runtime errors.

Run the following script to confirm the existence of the "MindSlave" tag:

✅ Verification successful

MindSlave Tag Validation Successful

The "MindSlave" tag is correctly defined in Resources/Prototypes/_White/tags.yml, ensuring that the MindSlaveTag constant is properly validated.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that the "MindSlave" tag is defined in the tag prototypes.

# Test: Search for the "MindSlave" tag in all tag prototypes.
rg --type yaml --glob "**/Prototype/*.yml" 'id: MindSlave'

Length of output: 209


Script:

#!/bin/bash
# Description: Verify that the "MindSlave" tag is defined in the tag prototypes.

# Test: Search for the "MindSlave" tag in all YAML files.
rg --type yaml 'id: MindSlave'

Length of output: 271

Content.Shared/Implants/SharedImplanterSystem.cs (2)

105-110: Ensure 'popup' variable is correctly set and utilized after event invocation.

After raising the AttemptSubdermalImplantInserted event, the popup variable is assigned from ev.Popup. Ensure that any event handlers modifying ev.Popup are correctly influencing the flow in the CanImplant method.

To confirm if ev.Popup is appropriately set by event handlers, you can search for all subscribers to AttemptSubdermalImplantInserted and review their implementations:

#!/bin/bash
# Description: Find all event handlers for 'AttemptSubdermalImplantInserted'.

# Search for event subscriptions and handlers.
rg --type cs 'SubscribeLocalEvent<.*AttemptSubdermalImplantInserted.*>'

59-59: ⚠️ Potential issue

Consider handling the 'popup' parameter from 'CanImplant' method.

In the Implant method, the popup output from CanImplant is discarded using out _. If the popup parameter is intended to control whether a popup message should be displayed, consider handling it appropriately in this method to ensure consistent user feedback.

To verify if the popup parameter needs handling in the Implant method, you can search for all usages of CanImplant and check if they handle popup:

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between a7109e3 and 8b4bc02.

📒 Files selected for processing (3)
  • Resources/Locale/en-US/_white/store/uplink-catalog.ftl (1 hunks)
  • Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl (1 hunks)
  • Resources/Prototypes/_White/Catalog/uplink_catalog.yml (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
  • Resources/Locale/en-US/_white/store/uplink-catalog.ftl
  • Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl
🧰 Additional context used
🪛 yamllint
Resources/Prototypes/_White/Catalog/uplink_catalog.yml

[warning] 94-94: wrong indentation: expected 4 but found 2

(indentation)

@Remuchi Remuchi merged commit a6e5715 into master Oct 16, 2024
12 checks passed
@Remuchi Remuchi deleted the mindslave-implant branch October 16, 2024 02:13
riddleridou added a commit that referenced this pull request Oct 16, 2024
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2 participants