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[Tweak] Secret / Секрет #118

Merged
merged 1 commit into from
Nov 6, 2024
Merged

[Tweak] Secret / Секрет #118

merged 1 commit into from
Nov 6, 2024

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Spatison
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@Spatison Spatison commented Nov 1, 2024

Описание PR

Изменены шансы выпадения режимов

Изменения

🆑 Spatison

  • tweak: Changed the chances of modes falling out / Изменены шансы выпадения режимов

@Spatison Spatison requested a review from Remuchi November 1, 2024 13:47
@Spatison Spatison self-assigned this Nov 1, 2024
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coderabbitai bot commented Nov 1, 2024

Walkthrough

The pull request modifies the weights associated with various entities in the weightedRandom configuration for the Secret ID within the Resources/Prototypes/secret_weights.yml file. Specifically, it updates the weights for Survival and Extended, while the Traitor weight remains unchanged. The overall structure of the file is preserved, but the distribution of weights reflects the adjustments made.

Changes

File Path Change Summary
Resources/Prototypes/secret_weights.yml - Survival weight changed from 0.05 to 0.02
- Extended weight changed from 0.04 to 0.07
- Traitor weight remains unchanged at 0.45

Possibly related PRs

  • [Tweak] Secret / Секрет #87: This PR modifies the weights in the same Resources/Prototypes/secret_weights.yml file, specifically adjusting the weights for "Survival" and "Extended," which are also addressed in the main PR.

Suggested labels

Changes: YML, Status: Needs Review

Suggested reviewers

  • Remuchi

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (1)
Resources/Prototypes/secret_weights.yml (1)

4-9: Probability distribution verified.

The adjusted weights maintain a valid probability distribution, summing to 1.0. However, these changes represent significant shifts in game mode frequencies:

  • Extended mode: +75% increase (0.04 → 0.07)
  • Survival mode: -60% decrease (0.05 → 0.02)

Consider adding comments to document the rationale behind these substantial probability adjustments for future reference.

- Extended: 0.07
+ Extended: 0.07  # Increased from 0.04 to provide more regular gameplay opportunities
  Traitor: 0.45
  Nukeops: 0.20
  Zombie: 0.10
  Revolutionary: 0.15
- Survival: 0.02
+ Survival: 0.02  # Reduced from 0.05 to make the mode more rare and special
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 7c4566f and c0c00aa.

📒 Files selected for processing (1)
  • Resources/Prototypes/secret_weights.yml (1 hunks)
🔇 Additional comments (1)
Resources/Prototypes/secret_weights.yml (1)

4-11: Verify impact on game mode variety.

The significant reduction in Survival mode probability (0.02) makes it almost as rare as AllAtOnce (0.01). This could affect player expectations and gameplay variety.

Consider if this aligns with the intended player experience and game design goals. You might want to:

  1. Gather player feedback on the current frequency of Survival mode
  2. Monitor metrics after this change to ensure it achieves the desired effect
  3. Consider a more moderate reduction if player feedback indicates Survival mode is highly valued

@Remuchi Remuchi merged commit 7ff2a35 into master Nov 6, 2024
11 of 12 checks passed
@Remuchi Remuchi deleted the secret branch November 6, 2024 03:10
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2 participants