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[Tweak] Secret / Секрет #118
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WalkthroughThe pull request modifies the weights associated with various entities in the Changes
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
Resources/Prototypes/secret_weights.yml (1)
4-9
: Probability distribution verified.The adjusted weights maintain a valid probability distribution, summing to 1.0. However, these changes represent significant shifts in game mode frequencies:
- Extended mode: +75% increase (0.04 → 0.07)
- Survival mode: -60% decrease (0.05 → 0.02)
Consider adding comments to document the rationale behind these substantial probability adjustments for future reference.
- Extended: 0.07 + Extended: 0.07 # Increased from 0.04 to provide more regular gameplay opportunities Traitor: 0.45 Nukeops: 0.20 Zombie: 0.10 Revolutionary: 0.15 - Survival: 0.02 + Survival: 0.02 # Reduced from 0.05 to make the mode more rare and special
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Resources/Prototypes/secret_weights.yml
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🔇 Additional comments (1)
Resources/Prototypes/secret_weights.yml (1)
4-11
: Verify impact on game mode variety.
The significant reduction in Survival mode probability (0.02) makes it almost as rare as AllAtOnce (0.01). This could affect player expectations and gameplay variety.
Consider if this aligns with the intended player experience and game design goals. You might want to:
- Gather player feedback on the current frequency of Survival mode
- Monitor metrics after this change to ensure it achieves the desired effect
- Consider a more moderate reduction if player feedback indicates Survival mode is highly valued
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Изменены шансы выпадения режимов
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