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[Tweak] Magboots / Магнитные Сапоги #111

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merged 2 commits into from
Oct 31, 2024
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Описание PR

При включенных магнитах теперь нельзя упасть при FTL перемещении. Вместо стана при FTL прыжке теперь просто падение.


Изменения

🆑 Spatison

  • tweak: With FTL, a person now falls / При ФТЛ перемещении человек теперь падает
  • tweak: Magnetic boots now do not let you fall / Магнитные сапоги теперь не дают упасть

@Spatison Spatison requested a review from Remuchi October 30, 2024 09:21
@Spatison Spatison self-assigned this Oct 30, 2024
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coderabbitai bot commented Oct 30, 2024

Walkthrough

The pull request introduces changes to the ShuttleSystem class within the Content.Server.Shuttles.Systems namespace, focusing on the mechanics of FTL travel for entities. Key modifications include the update of the DoTheDinosaur and KnockOverKids methods to incorporate checks for entities equipped with magboots, altering how entities are affected during FTL travel. Additionally, two new dependencies, InventorySystem and LayingDownSystem, are added to enhance functionality related to inventory management and laying down mechanics.

Changes

File Path Change Summary
Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs Updated DoTheDinosaur and KnockOverKids methods to incorporate magboots checks for entity effects during FTL travel. Added new using directives for clothing and standing.
Content.Server/Shuttles/Systems/ShuttleSystem.cs Added dependencies for InventorySystem and LayingDownSystem with dependency injection; no changes to existing methods or logic.

📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 6093d72 and a4f27b6.

📒 Files selected for processing (2)
  • Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (3 hunks)
  • Content.Server/Shuttles/Systems/ShuttleSystem.cs (2 hunks)
🔇 Additional comments (5)
Content.Server/Shuttles/Systems/ShuttleSystem.cs (3)

6-6: LGTM: Required using directives added.

The new using directives for Standing and Inventory systems are properly organized and necessary for the magboots functionality changes.

Also applies to: 10-10


Line range hint 29-30: Verify the partial class implementation.

The ShuttleSystem is marked as partial and the FTL-related changes are implemented in a separate file. Let's verify the proper separation of concerns.

#!/bin/bash
# Description: Verify the partial class structure and FTL implementation
# Expected: Find the FasterThanLight.cs file with the modified methods

# Search for the FTL implementation file
fd "ShuttleSystem.FasterThanLight.cs"

# Verify the partial class structure
ast-grep --pattern 'partial class ShuttleSystem'

55-56: Verify the dependency initialization.

The new dependencies are correctly declared with the [Dependency] attribute. However, we should verify their usage in the FTL-related methods.

✅ Verification successful

Let me gather more information about the usage of these dependencies.


Based on the code analysis, I can now generate the final response:

Dependencies are correctly used in FTL-related methods

The new dependencies _inventory and _layingDown are properly utilized in the FTL-related methods:

  • _layingDown.TryLieDown() is called in KnockOverKids() method to handle player knockdown during FTL travel
  • _inventory.TryGetSlotEntity() is used to check for magboots in shoes slot to prevent knockdown of players wearing powered magboots
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of new dependencies in FTL-related methods
# Expected: Find references to _inventory and _layingDown in DoTheDinosaur or KnockOverKids methods

# Search for FTL-related methods using the new systems
rg -A 10 "DoTheDinosaur|KnockOverKids" --type cs

Length of output: 153


Script:

#!/bin/bash
# Search for the usage of _inventory and _layingDown in ShuttleSystem files
rg "_inventory|_layingDown" --type cs Content.Server/Shuttles/Systems/

# Also check the content of ShuttleSystem.FasterThanLight.cs specifically
cat Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs

Length of output: 32631

Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (2)

602-602: LGTM: Changed stun effect to lying down.

The change from paralyzing to lying down aligns with the PR objectives and provides a more appropriate behavior for FTL travel effects.


620-624: LGTM: Added magboots check to prevent falling.

The implementation correctly checks for:

  1. Presence of shoes in the "shoes" slot
  2. MagbootsComponent on the shoes
  3. Magboots being turned on

This change aligns with the PR objectives to prevent players with active magboots from falling during FTL travel.

Let's verify the magboots component and inventory slot definitions:

✅ Verification successful

Magboots implementation verified and working correctly

The verification confirms that:

  1. MagbootsComponent is properly defined with the required On property
  2. The "shoes" slot is consistently used across multiple systems (gravity, movement, inventory)
  3. SharedMagbootsSystem correctly handles the magboots state and interactions

The implementation in ShuttleSystem.FasterThanLight.cs aligns with the established magboots behavior in the codebase, particularly matching the gravity system's implementation in SharedGravitySystem.cs.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Verify magboots component definition
ast-grep --pattern 'class MagbootsComponent {
  $$$
}'

# Verify shoes slot definition
rg -A 2 '"shoes".*SlotDefinition'

Length of output: 92


Script:

#!/bin/bash
# Search for magboots component with broader pattern
ast-grep --pattern 'MagbootsComponent'

# Search for shoes slot with broader pattern
rg '"shoes"' --type cs -A 3

# Search for magboots-related files
fd magboot

Length of output: 4147


Script:

#!/bin/bash
# Let's check the MagbootsComponent definition
cat Content.Shared/Clothing/MagbootsComponent.cs

# Check SharedMagbootsSystem for slot validation
cat Content.Shared/Clothing/SharedMagbootsSystem.cs

# Check if shoes slot is properly defined in inventory system
rg -l "SlotDefinition.*shoes" --type cs

Length of output: 4759


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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (2)
Content.Server/Shuttles/Systems/ShuttleSystem.cs (1)

55-56: Consider adding unit tests for the new FTL behavior.

With the addition of these dependencies for handling magboots during FTL movement, it would be beneficial to add unit tests covering:

  1. Player state when wearing magboots during FTL
  2. Player state without magboots during FTL
  3. Edge cases like partially damaged magboots

Would you like me to help create unit tests for these scenarios?

Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (1)

Line range hint 602-624: Consider adding unit tests for magboots behavior.

The changes introduce new conditional logic for magboots during FTL travel. This would benefit from unit tests to verify:

  1. Players with active magboots stay standing
  2. Players with inactive magboots fall
  3. Players without magboots fall

Would you like me to help create unit tests for these scenarios?

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 6093d72 and a4f27b6.

📒 Files selected for processing (2)
  • Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (3 hunks)
  • Content.Server/Shuttles/Systems/ShuttleSystem.cs (2 hunks)
🔇 Additional comments (4)
Content.Server/Shuttles/Systems/ShuttleSystem.cs (2)

6-6: LGTM: Required using directives for new functionality.

The added using directives for Standing and Inventory systems are necessary to support the new magboots behavior during FTL movement.

Also applies to: 10-10


55-56: LGTM: Well-structured dependency injection.

The new dependencies for InventorySystem and LayingDownSystem are properly injected and follow the established pattern. These are required to implement the new FTL behavior where players with magboots will not fall during jumps.

Let's verify the implementation of these dependencies:

✅ Verification successful

Dependencies are properly implemented and used correctly

The verification confirms that both dependencies (_inventory and _layingDown) are actively used in the FTL-related code:

  • _layingDown.TryLieDown() is called to knock down players during FTL jumps
  • _inventory.TryGetSlotEntity() is used to check for magboots in the "shoes" slot to prevent knocking down players wearing powered magboots

The implementation aligns perfectly with the intended behavior described in the review comment.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the implementation of new dependencies in FTL-related methods

# Test 1: Check for the FTL-related method implementations
echo "Searching for FTL-related methods that use the new dependencies..."
ast-grep --pattern 'DoTheDinosaur($$$) { $$$ _layingDown $$$ }'
ast-grep --pattern 'KnockOverKids($$$) { $$$ _inventory $$$ }'

# Test 2: Check for any potential unused dependencies
echo "Verifying dependency usage..."
rg -l "_layingDown|_inventory" --type cs

Length of output: 4026


Script:

#!/bin/bash
# Let's check the implementation in ShuttleSystem.FasterThanLight.cs since it's likely where these dependencies are used
echo "Checking FTL-related implementations..."
rg "_layingDown|_inventory" "Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs" -C 5

# Also check the main ShuttleSystem.cs for any other usages
echo -e "\nChecking main ShuttleSystem.cs..."
rg "_layingDown|_inventory" "Content.Server/Shuttles/Systems/ShuttleSystem.cs" -C 5

Length of output: 1819

Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (2)

602-602: LGTM: Using TryLieDown with DropIfStanding behavior.

The change aligns with the PR objectives by making players fall down during FTL travel instead of being stunned.


620-624: Verify magboots functionality during FTL travel.

The implementation correctly checks for magboots in the "shoes" slot and their active status to prevent falling. However, let's verify that the magboots component and inventory system are properly initialized.

✅ Verification successful

Let me gather more specific information about the magboots implementation.


Based on the gathered information, I can now provide the final response:

Magboots implementation during FTL travel is properly integrated

The verification shows that magboots are fully implemented with:

  • A complete component system (MagbootsComponent and MagbootsSystem)
  • Proper inventory integration through the virtual item system that handles the "shoes" slot
  • Event handling for equipping/unequipping and toggle functionality
  • Slip prevention capabilities

The FTL travel check for magboots is correctly implemented and will work as intended.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify magboots component and inventory system dependencies

# Test 1: Check if magboots component is registered
rg -l "AddComponent<MagbootsComponent>" 

# Test 2: Check if the "shoes" slot is defined in the inventory system
rg -l "\"shoes\".*slot" 

# Test 3: Check for other references to magboots to ensure consistent behavior
ast-grep --pattern 'MagbootsComponent'

Length of output: 168


Script:

#!/bin/bash
# Check for magboots component definition and usage
rg -A 5 "class MagbootsComponent"

# Check inventory slot definitions for shoes
rg -A 5 "SlotFlags\.Shoes" 

# Check virtual item system's shoes slot handling
cat "Content.Shared/Inventory/VirtualItem/SharedVirtualItemSystem.cs"

# Look for magboots related systems
rg -l "MagbootsSystem"

# Check for any magboots event handlers
rg "On.*Magboots"

Length of output: 10777

@Remuchi Remuchi merged commit 47d0830 into master Oct 31, 2024
10 checks passed
@Remuchi Remuchi deleted the magboots branch October 31, 2024 02:52
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2 participants