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[Tweak] Magboots / Магнитные Сапоги #111
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WalkthroughThe pull request introduces changes to the Changes
📜 Recent review detailsConfiguration used: CodeRabbit UI 📒 Files selected for processing (2)
🔇 Additional comments (5)Content.Server/Shuttles/Systems/ShuttleSystem.cs (3)
The new using directives for Also applies to: 10-10 Line range hint The #!/bin/bash
# Description: Verify the partial class structure and FTL implementation
# Expected: Find the FasterThanLight.cs file with the modified methods
# Search for the FTL implementation file
fd "ShuttleSystem.FasterThanLight.cs"
# Verify the partial class structure
ast-grep --pattern 'partial class ShuttleSystem'
The new dependencies are correctly declared with the ✅ Verification successfulLet me gather more information about the usage of these dependencies. Based on the code analysis, I can now generate the final response: Dependencies are correctly used in FTL-related methods The new dependencies
🏁 Scripts executedThe following scripts were executed for the analysis: Script: #!/bin/bash
# Description: Verify the usage of new dependencies in FTL-related methods
# Expected: Find references to _inventory and _layingDown in DoTheDinosaur or KnockOverKids methods
# Search for FTL-related methods using the new systems
rg -A 10 "DoTheDinosaur|KnockOverKids" --type cs
Length of output: 153 Script: #!/bin/bash
# Search for the usage of _inventory and _layingDown in ShuttleSystem files
rg "_inventory|_layingDown" --type cs Content.Server/Shuttles/Systems/
# Also check the content of ShuttleSystem.FasterThanLight.cs specifically
cat Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
Length of output: 32631 Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (2)
The change from paralyzing to lying down aligns with the PR objectives and provides a more appropriate behavior for FTL travel effects.
The implementation correctly checks for:
This change aligns with the PR objectives to prevent players with active magboots from falling during FTL travel. Let's verify the magboots component and inventory slot definitions: ✅ Verification successfulMagboots implementation verified and working correctly The verification confirms that:
The implementation in ShuttleSystem.FasterThanLight.cs aligns with the established magboots behavior in the codebase, particularly matching the gravity system's implementation in 🏁 Scripts executedThe following scripts were executed for the analysis: Script: #!/bin/bash
# Verify magboots component definition
ast-grep --pattern 'class MagbootsComponent {
$$$
}'
# Verify shoes slot definition
rg -A 2 '"shoes".*SlotDefinition'
Length of output: 92 Script: #!/bin/bash
# Search for magboots component with broader pattern
ast-grep --pattern 'MagbootsComponent'
# Search for shoes slot with broader pattern
rg '"shoes"' --type cs -A 3
# Search for magboots-related files
fd magboot
Length of output: 4147 Script: #!/bin/bash
# Let's check the MagbootsComponent definition
cat Content.Shared/Clothing/MagbootsComponent.cs
# Check SharedMagbootsSystem for slot validation
cat Content.Shared/Clothing/SharedMagbootsSystem.cs
# Check if shoes slot is properly defined in inventory system
rg -l "SlotDefinition.*shoes" --type cs
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (2)
Content.Server/Shuttles/Systems/ShuttleSystem.cs (1)
55-56
: Consider adding unit tests for the new FTL behavior.
With the addition of these dependencies for handling magboots during FTL movement, it would be beneficial to add unit tests covering:
- Player state when wearing magboots during FTL
- Player state without magboots during FTL
- Edge cases like partially damaged magboots
Would you like me to help create unit tests for these scenarios?
Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (1)
Line range hint 602-624
: Consider adding unit tests for magboots behavior.
The changes introduce new conditional logic for magboots during FTL travel. This would benefit from unit tests to verify:
- Players with active magboots stay standing
- Players with inactive magboots fall
- Players without magboots fall
Would you like me to help create unit tests for these scenarios?
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (2)
- Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (3 hunks)
- Content.Server/Shuttles/Systems/ShuttleSystem.cs (2 hunks)
🔇 Additional comments (4)
Content.Server/Shuttles/Systems/ShuttleSystem.cs (2)
6-6
: LGTM: Required using directives for new functionality.
The added using directives for Standing and Inventory systems are necessary to support the new magboots behavior during FTL movement.
Also applies to: 10-10
55-56
: LGTM: Well-structured dependency injection.
The new dependencies for InventorySystem and LayingDownSystem are properly injected and follow the established pattern. These are required to implement the new FTL behavior where players with magboots will not fall during jumps.
Let's verify the implementation of these dependencies:
✅ Verification successful
Dependencies are properly implemented and used correctly
The verification confirms that both dependencies (_inventory
and _layingDown
) are actively used in the FTL-related code:
_layingDown.TryLieDown()
is called to knock down players during FTL jumps_inventory.TryGetSlotEntity()
is used to check for magboots in the "shoes" slot to prevent knocking down players wearing powered magboots
The implementation aligns perfectly with the intended behavior described in the review comment.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify the implementation of new dependencies in FTL-related methods
# Test 1: Check for the FTL-related method implementations
echo "Searching for FTL-related methods that use the new dependencies..."
ast-grep --pattern 'DoTheDinosaur($$$) { $$$ _layingDown $$$ }'
ast-grep --pattern 'KnockOverKids($$$) { $$$ _inventory $$$ }'
# Test 2: Check for any potential unused dependencies
echo "Verifying dependency usage..."
rg -l "_layingDown|_inventory" --type cs
Length of output: 4026
Script:
#!/bin/bash
# Let's check the implementation in ShuttleSystem.FasterThanLight.cs since it's likely where these dependencies are used
echo "Checking FTL-related implementations..."
rg "_layingDown|_inventory" "Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs" -C 5
# Also check the main ShuttleSystem.cs for any other usages
echo -e "\nChecking main ShuttleSystem.cs..."
rg "_layingDown|_inventory" "Content.Server/Shuttles/Systems/ShuttleSystem.cs" -C 5
Length of output: 1819
Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs (2)
602-602
: LGTM: Using TryLieDown
with DropIfStanding
behavior.
The change aligns with the PR objectives by making players fall down during FTL travel instead of being stunned.
620-624
: Verify magboots functionality during FTL travel.
The implementation correctly checks for magboots in the "shoes" slot and their active status to prevent falling. However, let's verify that the magboots component and inventory system are properly initialized.
✅ Verification successful
Let me gather more specific information about the magboots implementation.
Based on the gathered information, I can now provide the final response:
Magboots implementation during FTL travel is properly integrated
The verification shows that magboots are fully implemented with:
- A complete component system (
MagbootsComponent
andMagbootsSystem
) - Proper inventory integration through the virtual item system that handles the "shoes" slot
- Event handling for equipping/unequipping and toggle functionality
- Slip prevention capabilities
The FTL travel check for magboots is correctly implemented and will work as intended.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify magboots component and inventory system dependencies
# Test 1: Check if magboots component is registered
rg -l "AddComponent<MagbootsComponent>"
# Test 2: Check if the "shoes" slot is defined in the inventory system
rg -l "\"shoes\".*slot"
# Test 3: Check for other references to magboots to ensure consistent behavior
ast-grep --pattern 'MagbootsComponent'
Length of output: 168
Script:
#!/bin/bash
# Check for magboots component definition and usage
rg -A 5 "class MagbootsComponent"
# Check inventory slot definitions for shoes
rg -A 5 "SlotFlags\.Shoes"
# Check virtual item system's shoes slot handling
cat "Content.Shared/Inventory/VirtualItem/SharedVirtualItemSystem.cs"
# Look for magboots related systems
rg -l "MagbootsSystem"
# Check for any magboots event handlers
rg "On.*Magboots"
Length of output: 10777
Описание PR
При включенных магнитах теперь нельзя упасть при FTL перемещении. Вместо стана при FTL прыжке теперь просто падение.
Изменения
🆑 Spatison