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pka range changed / plasma cutter files
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HellCatten committed Oct 18, 2024
1 parent 06a504e commit 28768f4
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Showing 4 changed files with 109 additions and 2 deletions.
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thresholds:
- trigger:
!type:DamageTrigger
damage: 240
damage: 200
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
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- type: entity
id: BaseWeaponBattery
parent: BaseItem
abstract: true
components:
- type: Sprite
- type: Item
size: Huge
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/laser_retro.rsi
quickEquip: false
slots:
- Back
- suitStorage
- type: AmmoCounter
- type: Gun
fireRate: 2
selectedMode: SemiAuto
availableModes:
- SemiAuto
fireOnDropChance: 0.15
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
doRecoil: false
- type: Battery
maxCharge: 1000
startingCharge: 1000
- type: MagazineVisuals
magState: mag
steps: 5
zeroVisible: false
- type: Appearance
- type: StaticPrice
price: 500
- type: MeleeWeapon # WD EDIT
attackRate: 0.7
damage:
types:
Blunt: 10
soundHit:
collection: GenericHit

- type: entity
id: BasePlasmaGun
parent: BaseItem
abstract: true
components:
- type: Sprite
- type: Item
size: Huge
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/laser_retro.rsi
quickEquip: false
slots:
- Back
- suitStorage
- type: AmmoCounter
- type: Gun
fireRate: 2
selectedMode: SemiAuto
availableModes:
- SemiAuto
fireOnDropChance: 0.15
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
doRecoil: false
- type: MagazineVisuals
magState: mag
steps: 5
zeroVisible: false
- type: Appearance
- type: StaticPrice
price: 500
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impactFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: impact_beam_heavy2

- type: hitscan
id: PlasmaLaser
maxLength: 4
damage:
types:
Heat: 10
Structural: 30
muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_beam_heavy
travelFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: beam
impactFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: impact_beam_heavy

- type: hitscan
id: LongPlasmaLaser
maxLength: 7
damage:
types:
Heat: 10
Structural: 30
muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_beam_heavy
travelFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: beam
impactFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: impact_beam_heavy
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Structural: 20
# Short lifespan
- type: TimedDespawn
lifetime: 0.4
lifetime: 0.2 # WD EDIT / Actually short bullet, ~4 tiles.

- type: entity
id: BulletKineticShuttle
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