1.0.10
Bunch of smaller improvements and corrections 🤖 👍
Features
- Added a module setting to allow the GM to decide which parts of the Bestiary they want to make use of (Creatures/NPC Gallery/Hazards).
Bug Fixes/Changes
- Improved initial load time of a Bestiary entity a lot. Especially PCs could take a noticeable second previously, but now it should be good.
- Some attacks weren't being imported from PC Sheets. Improved.
- Updated macros and all other module functions to recognise Hazards properly the same way creatures are.
- The Hardness of Hazards wasn't being imported. Fixed.
- Changed so that if a hazard has
N/A
for a save, then it's not displayed at all in the Hazard View. - Players could still misstakenly access the Recall Knowledge Attempt reset function in the Creature View notes section. Fixed.