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1.0.10

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@WBHarry WBHarry released this 19 Sep 08:01
· 140 commits to main since this release

Bunch of smaller improvements and corrections 🤖 👍

Features

  • Added a module setting to allow the GM to decide which parts of the Bestiary they want to make use of (Creatures/NPC Gallery/Hazards).
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Bug Fixes/Changes

  • Improved initial load time of a Bestiary entity a lot. Especially PCs could take a noticeable second previously, but now it should be good.
  • Some attacks weren't being imported from PC Sheets. Improved.
  • Updated macros and all other module functions to recognise Hazards properly the same way creatures are.
  • The Hardness of Hazards wasn't being imported. Fixed.
  • Changed so that if a hazard has N/A for a save, then it's not displayed at all in the Hazard View.
  • Players could still misstakenly access the Recall Knowledge Attempt reset function in the Creature View notes section. Fixed.