0.8.4
New features, new bugfixes. 🤖
Features
- First bit of misinformation added. Monster names can now set misinformation to handle misidentification.
- Speed and Attribute Modifiers can now show vague information
- If a monster doesn't have Attacks/Abilities/Passives, that category will now have 'None' as a GM toggle in the same weaknesses and resistances do, so it's not an eternal question mark shown for players when they know that don't have anything.
- Added an actual macro compendium. Includes
Open Bestiary
andView Monster
.
Bugfixes
- Weaknesses and Resistances that have exceptions or that are custom should now be displayed properly.
- The
Base Descriptions On Player Level
module setting no longer prevents the Bestiary from being opened if a player lacks a character. - Probably some other things.