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WANG-Ruipeng/README.md

πŸ‘‹ Hi there! I'm Ruipeng Wang, a Computer Science student at University of Pennsylvania with a passion for game design and development.

πŸŽ“ Education: I received my bachelor's degree in Computer Science from Shenzhen University and am currently pursuing a Master's degree in the Computer Graphics and Game Technology (CGGT) program at the University of Pennsylvania.

πŸ’» Skills & Expertise: I specialize in C++, OpenGL, and have substantial experience in game engines like Unreal and Unity. My portfolio, showcasing my diverse range of projects, is available at my personal website.

πŸ•ΉοΈ Game Projects: I've led and contributed to various game projects like 'JumpBox' and 'Physics Simulation,' showcasing my skills in gameplay logic, level design, and physics simulations. My work ranges from board games to complex simulations in Unity and OpenGL.

🌐 Community Engagement: As the Head of NAGO Universal Club, I've managed a gaming community of 380, organizing events and writing for our WeChat Public Account.

πŸ” Languages: Fluent in both Chinese and English.

🌟 What I'm Up to Now: I'm currently expanding my technical prowess in game development and exploring new technologies in game design. I'm open to collaboration, internships, and exciting opportunities in the gaming industry. Let's connect!

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  1. SurfelPlus SurfelPlus Public

    Forked from nvpro-samples/vk_raytrace

    The final project for UPenn CIS565 GPU Programming Class.

    C++ 9 1

  2. CIS565-24fall-Proj2 CIS565-24fall-Proj2 Public

    Forked from CIS5650-Fall-2024/Project2-Stream-Compaction

    Cuda

  3. CIS565-24fall-Proj3 CIS565-24fall-Proj3 Public

    Forked from CIS5650-Fall-2024/Project3-CUDA-Path-Tracer

    C++

  4. CIS565-24fall-Proj5 CIS565-24fall-Proj5 Public

    Forked from CIS5650-Fall-2024/Project5-Vulkan-Grass-Rendering

    C++