Releases: VisualGameData/VIGAD
Releases · VisualGameData/VIGAD
v1.0.0
What's Changed
- feat(chore): add move to next sprint workflow by @Claiyc in #86
- fix(wrong-default-view): default route on application start by @BeierKevin in #93
- feat(tests): setup vitest unit testing framework with sample unit test by @BeierKevin in #95
- feat(session): implement settings mock up by @BeierKevin in #117
- fix(capturing): added alerts and disabled start button by @BeierKevin in #120
- fix(build): icons not displayed properly by @BeierKevin in #122
- fix(components): refactored the Regex Components by @BeierKevin in #121
- fix: update packages by @BeierKevin in #128
- feat: implement notification system by @BeierKevin in #129
- feat: generate token and create own token by @BeierKevin in #140
- feat:no fullscreen in settings anymore by @roman533 in #143
- fix: various ts issues by @Claiyc in #145
- feat: setup test automation by @BeierKevin in #147
- fix: session color value by @Claiyc in #154
- feat: notification component by @roman533 in #158
- feat: unit and component tests by @BeierKevin in #156
- Fix: Refactored App.vue by @BeierKevin in #166
- feat(CI): enhance pipeline by @Claiyc in #170
- feat: Used notification system in existing systems by @2000eBe in #171
- refactor: cleaned up old composables to follow proper conventions by @BeierKevin in #183
- feat: set default preview when stream can't be found anymore by @BeierKevin in #181
- fix: formating for markdown files by @BeierKevin in #188
- feat: properly setting up ESLint and Prettier formatting by @BeierKevin in #189
- feat: upload data by @roman533 in #185
- fix: session token not uri conform at all times by @BeierKevin in #199
- fix: problem when deleting capture areas by @BeierKevin in #198
New Contributors
Full Changelog: v0.1.0...v1.0.0
v0.1.1
What's Changed
- feat(chore): add move to next sprint workflow by @Claiyc in #86
- fix(wrong-default-view): default route on application start by @BeierKevin in #93
- feat(tests): setup vitest unit testing framework with sample unit test by @BeierKevin in #95
- fix(capturing): added alerts and disabled start button by @BeierKevin in #120
- fix(build): icons not displayed properly by @BeierKevin in #122
- fix: update packages by @BeierKevin in #128
- fix: various ts issues by @Claiyc in #145
Full Changelog: v0.1.0...v0.1.1
v0.1.0
What's Changed
- feat: add main processing entrypoint by @Claiyc in #16
- fix: updating packages by @BeierKevin in #20
- feat: next design iteration by @Claiyc in #30
- fix: Only Vigad.ts has access to StreamHandler instance by @BeierKevin in #47
- feat(capture-area): add access points by @Claiyc in #49
- feat: capture area selection UI by @BeierKevin in #50
- fix: Update Read.me by @BeierKevin in #57
- feat: Adapt to MVP mock up by @BeierKevin in #59
- Fix: dynamic preview sizing on window size change by @BeierKevin in #61
- feat: tesseract implementation by @Claiyc in #58
- feat: regex matching by @Claiyc in #60
- fix(capture-area): fix scaling by @Claiyc in #64
- Feat/56 configuration for regex inputs by @BeierKevin in #67
- fix(regex): remove substring caching & add genMatches caching by @Claiyc in #68
- fix(regex): matching issues by @Claiyc in #70
- feat: new log design and capture area tooltip by @BeierKevin in #73
New Contributors
- @BeierKevin made their first contribution in #20
Full Changelog: https://github.com/VisualGameData/VIGAD/commits/v0.1.0