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[Improvement] Angle based killaura check #59

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Dream23322
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This update accounts for different platform types which can change the max angle a player can attack another entity at.

This also should stop some false flags with Mobile players who are able to hit above the original 60 degrees.

This update accounts for different platform types which can change the max angle a player can attack another entity at.

This also should stop some false flags with Mobile players who are able to hit above the original 60 degrees.
@Visual1mpact
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Out of the box this won't work, but I see what you are trying to implement. I don't think it's a bad concept at all, but the values need to be investigated further. The values set for console and desktop appear to be way too low, and the value for mobile may be too high. I think 90 is achievable if POV is increased in your settings. Either way, testing and verification is required.

@Pete9xi
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Pete9xi commented Nov 21, 2024

As visual has said great concept just needs to be tested.

@Visual1mpact
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Fortunately, I am able to run tests on Mobile, Desktop, and Console. Will just take time to analyze all three to fine tune each one.

@Dream23322
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As you said, 90 can be achieved when increasing FOV on mobile, therefore I think it is reasonable to increase the FOV either way.

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3 participants