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* Combine fmt steps into one * One file C# models * Replace multiple files with single, reset models folder on build * Stripped extra spaces * merged with main
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public struct BucketModel | ||
{ | ||
public string Token; | ||
public string Password; | ||
} | ||
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public struct LoadModel | ||
{ | ||
public string Bucket; | ||
public string Password; | ||
} | ||
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public struct SaveModel | ||
{ | ||
public string Bucket; | ||
public string Password; | ||
} | ||
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public struct UploadModel | ||
{ | ||
public string Data; | ||
public string Password; | ||
} | ||
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using UnityEngine; | ||
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public struct AngularResponse | ||
{ | ||
public Vector3 Angles; | ||
public string Error; | ||
} | ||
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public struct BooleanStateResponse | ||
{ | ||
public bool State; | ||
public string Error; | ||
} | ||
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public struct CanWriteRequest | ||
{ | ||
public string ManipulatorId; | ||
public bool CanWrite; | ||
public float Hours; | ||
} | ||
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public struct DriveToDepthRequest | ||
{ | ||
public string ManipulatorId; | ||
public float Depth; | ||
public float Speed; | ||
} | ||
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public struct DriveToDepthResponse | ||
{ | ||
public float Depth; | ||
public string Error; | ||
} | ||
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public struct GetManipulatorsResponse | ||
{ | ||
public string[] Manipulators; | ||
public int NumAxes; | ||
public Vector4 Dimensions; | ||
public string Error; | ||
} | ||
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public struct GotoPositionRequest | ||
{ | ||
public string ManipulatorId; | ||
public Vector4 Position; | ||
public float Speed; | ||
} | ||
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public struct InsideBrainRequest | ||
{ | ||
public string ManipulatorId; | ||
public bool Inside; | ||
} | ||
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public struct PositionalResponse | ||
{ | ||
public Vector4 Position; | ||
public string Error; | ||
} | ||
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public struct ShankCountResponse | ||
{ | ||
public int ShankCount; | ||
public string Error; | ||
} | ||
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