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Upgrading to 0.4.1 and pushing updates
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- Updated to new pypi toml distribution
- Moved python API to its own folder
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dbirman committed Sep 9, 2022
1 parent 33ddec0 commit 84175cf
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674 changes: 674 additions & 0 deletions API/LICENSE

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# Urchin - Unity Renderer for Neuroscience Python API
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28 changes: 28 additions & 0 deletions API/pyproject.toml
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[build-system]
requires = ["setuptools"]
build-backend = "setuptools.build_meta"


[project]
name = "unityneuro"
version = "0.4.1"
authors = [
{ name="Daniel Birman", email="[email protected]" },
]
description = "Urchin - Unity Renderer for Neuroscience Python API"
readme = "README.md"
license = { file="LICENSE" }
requires-python = ">=3.7"
classifiers = [
"Programming Language :: Python :: 3",
"License :: OSI Approved :: MIT License",
"Operating System :: OS Independent",
]
dependencies = [
"python-socketio[client]",
"numpy",
]

[project.urls]
"Homepage" = "https://virtualbrainlab.org/03_unity_neuro/01_urn_intro.html"
"Bug Tracker" = "https://github.com/VirtualBrainLab/UnityNeuroscience/issues"
690 changes: 690 additions & 0 deletions API/unityneuro.egg-info/PKG-INFO

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LICENSE
README.md
setup.py
pyproject.toml
unityneuro/__init__.py
unityneuro/render.py
unityneuro.egg-info/PKG-INFO
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22 changes: 22 additions & 0 deletions UnityClient/Assets/AddressableAssetsData/link.xml
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<linker>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
<type fullname="UnityEngine.MeshFilter" preserve="all" />
<type fullname="UnityEngine.Mesh" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.TextAsset" preserve="all" />
</assembly>
</linker>

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