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Upgrading to 0.4.1 and pushing updates
- Updated to new pypi toml distribution - Moved python API to its own folder
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# Urchin - Unity Renderer for Neuroscience Python API |
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[build-system] | ||
requires = ["setuptools"] | ||
build-backend = "setuptools.build_meta" | ||
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[project] | ||
name = "unityneuro" | ||
version = "0.4.1" | ||
authors = [ | ||
{ name="Daniel Birman", email="[email protected]" }, | ||
] | ||
description = "Urchin - Unity Renderer for Neuroscience Python API" | ||
readme = "README.md" | ||
license = { file="LICENSE" } | ||
requires-python = ">=3.7" | ||
classifiers = [ | ||
"Programming Language :: Python :: 3", | ||
"License :: OSI Approved :: MIT License", | ||
"Operating System :: OS Independent", | ||
] | ||
dependencies = [ | ||
"python-socketio[client]", | ||
"numpy", | ||
] | ||
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[project.urls] | ||
"Homepage" = "https://virtualbrainlab.org/03_unity_neuro/01_urn_intro.html" | ||
"Bug Tracker" = "https://github.com/VirtualBrainLab/UnityNeuroscience/issues" |
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unityneuro.egg-info/SOURCES.txt → API/unityneuro.egg-info/SOURCES.txt
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<linker> | ||
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all"> | ||
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" /> | ||
</assembly> | ||
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all"> | ||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" /> | ||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" /> | ||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" /> | ||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" /> | ||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" /> | ||
</assembly> | ||
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<type fullname="UnityEngine.GameObject" preserve="all" /> | ||
<type fullname="UnityEngine.Transform" preserve="all" /> | ||
<type fullname="UnityEngine.Material" preserve="all" /> | ||
<type fullname="UnityEngine.MeshRenderer" preserve="all" /> | ||
<type fullname="UnityEngine.MeshFilter" preserve="all" /> | ||
<type fullname="UnityEngine.Mesh" preserve="all" /> | ||
<type fullname="UnityEngine.Shader" preserve="all" /> | ||
<type fullname="UnityEngine.TextAsset" preserve="all" /> | ||
</assembly> | ||
</linker> |
4 changes: 2 additions & 2 deletions
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.../Scenes/IBLProbeAnimationScene.unity.meta → ...ssets/AddressableAssetsData/link.xml.meta
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.../Assets/Scenes/IBL_urchin_mini.unity.meta → UnityClient/Assets/Resources.meta
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