Implemented config parameter to turn on alternative effect value roll distribution #11
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Motivation: current effect value distribution is linear, that is, you have equal chances to get min, max or any other value inside the range of the effect. It's good to have the possibility to turn on alternative distribution where min and especially max values are less likely to be rolled. Such distribution allows to increase available effect range without affecting the balance much, that is, getting the same average value as with linear distribution. That encourages the player to hunt for items with high values more and reroll (augment) the effect more times to gain that high value that is not easy to roll.
Backward compatibility: full