Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Initialize hideHighlight in Interactable.cs #1008

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

tapiralec
Copy link

Fixes issue where creating Interactables at runtime by using AddComponent<Valve.VR.InteractionSystem.Throwable>() on a GameObject would throw null reference exception due to hideHighlight not being initialized, preventing itself and its children from showing highlighting.

Fixes issue where creating Interactables at runtime by using AddComponent<Valve.VR.InteractionSystem.Throwable>() on a GameObject would throw null reference exception due to hideHighlight not being initialized, preventing itself and its children from showing highlighting.
@zite
Copy link
Collaborator

zite commented Feb 9, 2023

Thanks for the catch, and the PR. This will be in the next release.

@zite zite added the Fixed in next release Fix coming in next release label Feb 9, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Fixed in next release Fix coming in next release
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants