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Hi, this is an alternative to #68 - since it's not possible to use vgm-player without vgm-emu, it may make sense to just include vgm-emu in archives and dlls of vgm-player. The benefit of this approach is existing builds should continue to work, or worst-case, they just need to remove vgm-emu from their library lists, if they're using vgm-player.
This also fixes the issue I mentioned of simultaneously linking against libgme (as long as this is built with symbolic linking flags).