Valkyrien Skies 1 is now EOL, but it lives on with a superior engine and better quality, performance, and features in the Valkyrien Skies 2 repository. Join the discord if interested in backporting VS2 to 1.12.
See: LICENSE file, Project Roadmap
The Airships Mod to end all other Airships Mods. Better compatibility, performance, collisions, interactions and physics than anything prior!
Official and stable releases of the Valkyrien Skies mod can be found on the CurseForge page.
Beta releases (warning: may be unstable!) can be found on the following:
- CircleCI (click on the latest build #, then artifacts, then download the mod
.jar
file) - Jenkins (click on the branch name, then download the mod
.jar
file)
To install Valkyrien Skies, move the downloaded .jar
file into your Minecraft's mods/
folder, just as you would any other mod.
Lots of information, including tutorials, can be found on the Wiki. Everything there is for the latest version, for old 0.9 builds see below.
You may also be interested in the wiki page on development, which contains detailed instructions, FAQs, and more. https://wiki.valkyrienskies.org/wiki/Dev:Main_Page
- Clone the repo:
git clone --recurse-submodules https://github.com/ValkyrienSkies/Valkyrien-Skies
- Copy in the
eclipse/
folder from a fresh installation of the Forge MDK - Run
./gradlew setupDecompWorkspace eclipse
- Open the project in Eclipse
- (Optional) recommend
git config submodule.recurse true
- Clone the repo:
git clone --recurse-submodules https://github.com/ValkyrienSkies/Valkyrien-Skies
- Run
./gradlew setupDecompWorkspace idea genIntellijRuns
- Open the project in IntelliJ
- Import the gradle project, sync gradle
- Open settings (Control + Alt + S), and search for
Annotation Processors
- Check the
Enable annotation processing box
, and addlombok.launch.AnnotationProcessorHider$AnnotationProcessor
to the list of Processor FQ Names - (Optional) recommend
git config submodule.recurse true