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Merge pull request Simple-Station#42 from TheDenSS14/clothing-max
Frontier Clothes and Armor
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34 changes: 20 additions & 14 deletions
34
Resources/Prototypes/Catalog/VendingMachines/Inventories/chapel.yml
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@@ -116,6 +116,7 @@ | |
- type: Tag | ||
tags: | ||
- Trash | ||
- Ash # Frontier | ||
- type: SolutionContainerManager | ||
solutions: | ||
food: | ||
|
45 changes: 45 additions & 0 deletions
45
Resources/Prototypes/_NF/Entities/Clothing/Belt/belts_punk.yml
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|
||
- type: entity | ||
parent: ClothingBeltStorageBase | ||
id: ClothingBeltPunkRandomized | ||
name: punk belt | ||
description: A webbing with functional pockets. | ||
suffix: Random visuals | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Belt/punk.rsi | ||
layers: | ||
- state: base_belt_01 | ||
map: [ "belt_main" ] | ||
scale: 1.8, 1.8 | ||
offset: 0,0.1 | ||
- state: decor_base_belt_01 | ||
map: [ "belt_decor" ] | ||
scale: 1.8, 1.8 | ||
offset: 0,0.1 | ||
- state: mask_null | ||
map: [ "belt_overlay" ] | ||
scale: 1.8, 1.8 | ||
offset: 0,0.1 | ||
- type: Clothing | ||
sprite: _NF/Clothing/Belt/punk.rsi | ||
clothingVisuals: | ||
belt: | ||
- state: base_belt_01 | ||
map: [ "belt_main" ] | ||
- state: decor_base_belt_01 | ||
map: [ "belt_decor" ] | ||
- state: mask_null | ||
map: [ "belt_overlay" ] | ||
- type: RandomSprite | ||
available: | ||
- belt_main: | ||
base_belt_01: CyberpunkDark | ||
belt_decor: | ||
decor_base_belt_01: CyberpunkDark | ||
belt_overlay: | ||
decor_base_belt_02: CyberpunkDark | ||
decor_base_belt_03: CyberpunkDark | ||
decor_base_belt_04: CyberpunkDark | ||
decor_base_belt_05: CyberpunkDark | ||
mask_null: "" |
78 changes: 78 additions & 0 deletions
78
Resources/Prototypes/_NF/Entities/Clothing/Eyes/punk_glasses.yml
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# Glasses | ||
- type: entity | ||
parent: ClothingEyesGlassesMeson | ||
id: ClothingEyesPunkGoggles | ||
name: punk goggles | ||
description: How can you see anything in this with all the lights? | ||
components: | ||
- type: VisionCorrection | ||
- type: Sprite | ||
sprite: _NF/Clothing/Eyes/Glasses/punk_glasses.rsi | ||
layers: | ||
- state: base_glasses_01 | ||
map: [ "glasses_main" ] | ||
scale: 2.5, 2.5 | ||
offset: 0,-0.6 | ||
- state: decor_base_glasses_01 | ||
map: [ "glasses_decor" ] | ||
scale: 2.5, 2.5 | ||
offset: 0,-0.6 | ||
shader: unshaded | ||
- type: Clothing | ||
sprite: _NF/Clothing/Eyes/Glasses/punk_glasses.rsi | ||
clothingVisuals: | ||
eyes: | ||
- state: base_glasses_01 | ||
map: [ "glasses_main" ] | ||
- state: decor_base_glasses_01 | ||
map: [ "glasses_decor" ] | ||
shader: unshaded | ||
- type: RandomSprite | ||
available: | ||
- glasses_main: | ||
base_glasses_01: CyberpunkDark | ||
glasses_decor: | ||
decor_base_glasses_01: CyberpunkDark | ||
|
||
# HUDs | ||
- type: entity | ||
parent: ClothingEyesHudMedical | ||
id: ClothingEyesPunkInfoShades | ||
name: punk infoshades | ||
description: How can you see anything in this with all the lights? | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Eyes/Glasses/punk_glasses.rsi | ||
layers: | ||
- state: base_glasses_02 | ||
map: [ "infoshades_main" ] | ||
scale: 2.5, 2.5 | ||
offset: 0,-0.6 | ||
- state: decor_base_glasses_02 | ||
map: [ "infoshades_decor" ] | ||
scale: 2.5, 2.5 | ||
offset: 0,-0.6 | ||
shader: unshaded | ||
- type: Clothing | ||
sprite: _NF/Clothing/Eyes/Glasses/punk_glasses.rsi | ||
clothingVisuals: | ||
eyes: | ||
- state: base_glasses_02 | ||
map: [ "infoshades_main" ] | ||
- state: decor_base_glasses_02 | ||
map: [ "infoshades_decor" ] | ||
shader: unshaded | ||
- type: RandomSprite | ||
available: | ||
- infoshades_main: | ||
base_glasses_02: CyberpunkNeon | ||
infoshades_decor: | ||
decor_base_glasses_02: CyberpunkNeon | ||
- type: ShowHealthBars | ||
damageContainers: | ||
- Inorganic | ||
- Silicon | ||
- Biological | ||
- type: ShowHealthIcons | ||
damageContainers: | ||
- Biological |
59 changes: 59 additions & 0 deletions
59
Resources/Prototypes/_NF/Entities/Clothing/Head/headwear_punks.yml
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# Acid raincoat hoods | ||
- type: entity | ||
parent: ClothingHeadBase | ||
id: ClothingHeadHatHoodAcidRaincoat | ||
categories: [ HideSpawnMenu ] | ||
name: acid raincoat hood | ||
description: Mostly transparent raincoat hood made out of acid resistant polymers. | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat.rsi | ||
- type: Clothing | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat.rsi | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Caustic: 0.9 | ||
- type: HideLayerClothing | ||
slots: | ||
- Hair | ||
|
||
- type: entity | ||
parent: ClothingHeadHatHoodAcidRaincoat | ||
id: ClothingHeadHatHoodAcidRaincoatBlue | ||
categories: [ HideSpawnMenu ] | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_blue.rsi | ||
- type: Clothing | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_blue.rsi | ||
|
||
- type: entity | ||
parent: ClothingHeadHatHoodAcidRaincoat | ||
id: ClothingHeadHatHoodAcidRaincoatGreen | ||
categories: [ HideSpawnMenu ] | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_green.rsi | ||
- type: Clothing | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_green.rsi | ||
|
||
- type: entity | ||
parent: ClothingHeadHatHoodAcidRaincoat | ||
id: ClothingHeadHatHoodAcidRaincoatMagenta | ||
categories: [ HideSpawnMenu ] | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_magenta.rsi | ||
- type: Clothing | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_magenta.rsi | ||
|
||
- type: entity | ||
parent: ClothingHeadHatHoodAcidRaincoat | ||
id: ClothingHeadHatHoodAcidRaincoatYellow | ||
categories: [ HideSpawnMenu ] | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_yellow.rsi | ||
- type: Clothing | ||
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_yellow.rsi |
36 changes: 36 additions & 0 deletions
36
Resources/Prototypes/_NF/Entities/Clothing/Masks/masks_punk.yml
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|
||
- type: entity | ||
parent: ClothingMaskPullableBase | ||
id: ClothingMaskPunkHalf | ||
name: punk halfmask | ||
description: A close-fitting breathing mask with gamer lights! | ||
suffix: Random visuals | ||
components: | ||
- type: BreathMask | ||
- type: Sprite | ||
sprite: _NF/Clothing/Mask/punkhalfmask.rsi | ||
layers: | ||
- state: base_halfmask_01 | ||
map: [ "mask_main" ] | ||
scale: 2, 2 | ||
offset: 0,-0.6 | ||
- state: decor_base_halfmask_01 | ||
map: [ "mask_decor" ] | ||
shader: unshaded | ||
scale: 2, 2 | ||
offset: 0,-0.6 | ||
- type: Clothing | ||
sprite: _NF/Clothing/Mask/punkhalfmask.rsi | ||
clothingVisuals: | ||
mask: | ||
- state: base_halfmask_01 | ||
map: [ "mask_main" ] | ||
- state: decor_base_halfmask_01 | ||
map: [ "mask_decor" ] | ||
shader: unshaded | ||
- type: RandomSprite | ||
available: | ||
- mask_main: | ||
base_halfmask_01: CyberpunkDark | ||
mask_decor: | ||
decor_base_halfmask_01: CyberpunkNeon |
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Original file line number | Diff line number | Diff line change |
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- type: entity | ||
parent: ClothingNeckBase | ||
id: ClothingNeckCrucifix | ||
name: crucifix | ||
description: Damn, it feels good to be so pious. | ||
components: | ||
- type: Item | ||
size: Small | ||
- type: Sprite | ||
sprite: _NF/Clothing/Neck/Misc/crucifix.rsi | ||
- type: Clothing | ||
sprite: _NF/Clothing/Neck/Misc/crucifix.rsi | ||
- type: ReactionMixer # I'm assuming that this is used to make holy water | ||
mixMessage: "bible-mixing-success" | ||
reactionTypes: | ||
- Holy | ||
- type: Tag |
10 changes: 10 additions & 0 deletions
10
Resources/Prototypes/_NF/Entities/Clothing/Neck/scarfs.yml
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- type: entity | ||
parent: ClothingNeckBase | ||
id: ClothingNeckScarfChaplainStole | ||
name: chaplain's stole | ||
description: A necessary evil for ordained priests outfit. Gives at least +2 to your holiness. | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Neck/Scarfs/chaplain_stole.rsi | ||
- type: Clothing | ||
sprite: _NF/Clothing/Neck/Scarfs/chaplain_stole.rsi |
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