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Updated UnityWebRequest to UnityWebRequestAssetBundle due to former being obsolete #9

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6 changes: 6 additions & 0 deletions http/auth/Auth.cs
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,13 @@ public static StorageRequest GetAuthorizedStorageRequestAudioClip(StorageService

public static StorageRequest GetAuthorizedStorageRequestAssetBundle(StorageServiceClient client, string resourcePath = "", Dictionary<string, string> queryParams = null, Dictionary<string, string> headers = null, int contentLength = 0) {
string requestUrl = RequestUrl(client, queryParams, resourcePath);

#if UNITY_2018_1_OR_NEWER
StorageRequest request = new StorageRequest(UnityWebRequestAssetBundle.GetAssetBundle(requestUrl));
#else
StorageRequest request = new StorageRequest(UnityWebRequest.GetAssetBundle(requestUrl));
#endif

request.AuthorizeRequest(client, Method.GET, resourcePath, queryParams, headers, contentLength);
return request;
}
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