Releases: Unity-Technologies/graph-visualizer
Releases · Unity-Technologies/graph-visualizer
v2.2 - Unity 2018.1+
Changelog
- Display more information on some nodes: PlayableOutput, AnimationClipPlayable, and AnimationLayerMixerPlayable
- Add GraphVisualizer namespace where it was missing
- Improve the README (add version compatibility table)
- Some cleanings
v2.1 - Unity 2018.1+
This version uses a freshly new Unity feature introduced in 2018.1.0a5 that allows to retrieve the list of all the PlayableGraphs. And it is now possible to name PlayableGraphs, so that the PlayableGraphs created by components are easier to find.
Here is a "before-after" screenshot of the same scene where you'll see how the graphs coming from Animator and PlayableDirector component are displayed, as well as a custom graphs (appropriately called "CustomGraph"):
Before | After |
---|---|
Notes:
- Yep, before, graphs with the same name could hide each others.
- You can still use previous versions of graph-visualizer with Unity 2018.1.
v1.1 - Unity 2017.1+
Changelog:
- Move files to the root, so this can be cloned into a project directly
v1.0 - Unity 2017.1+
Minor update:
- Move all the files under one directory called GraphVisualizer, this makes it easier to setup the project: just copy/paste the directory in your Assets folder.
v0.1 - Unity 5.6+
Support for 5.6.0b6 - Namespace changes UnityEngine.Experimental.Director to UnityEngine.Playables - Use IPlayable interface instead of Playable where possible